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authorJoannis <joannis.orlandos@gmail.com>2014-05-28 09:10:09 +0200
committerJoannis <joannis.orlandos@gmail.com>2014-05-28 09:10:09 +0200
commite5fd782524cdf4b838ad689baef44a61aa4933c2 (patch)
tree5a9096619afdd31287a94910dbc679973555d1e2 /src
parent- Fixed the ampersands and asterisks to fit the format. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/BlockEntities/DispenserEntity.cpp54
-rw-r--r--src/BlockEntities/DispenserEntity.h2
2 files changed, 40 insertions, 16 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 0f64118ef..638a844e6 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -147,6 +147,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FIRE_CHARGE:
{
SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFireCharge);
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
}
@@ -154,6 +155,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_ARROW:
{
SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkArrow);
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
}
@@ -162,6 +164,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
// Not working as there is no such entity yet?
SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkSnowball);
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
}
@@ -170,6 +173,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
// Not working as there is no such entity yet?
SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkEgg);
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
}
@@ -177,6 +181,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FIREWORK_ROCKET:
{
SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFirework);
+ m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
}
@@ -199,7 +204,7 @@ void cDispenserEntity::SpawnProjectileFromDispenser(cChunk & a_Chunk, int & Disp
double EntityX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double EntityZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- m_World->CreateProjectile((double) EntityX, (double) DispY, (double) EntityZ, cProjectileEntity::pkArrow, NULL, NULL, & Speed);
+ m_World->CreateProjectile((double) EntityX, (double) DispY + 0.5, (double) EntityZ, cProjectileEntity::pkArrow, NULL, NULL, &Speed);
}
@@ -210,22 +215,45 @@ Vector3d cDispenserEntity::GetProjectileLookVector(cChunk & a_Chunk)
int Direction = 0;
switch (Meta)
{
- case E_META_DROPSPENSER_FACING_YP: Direction = 0; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
- case E_META_DROPSPENSER_FACING_YM: Direction = 0; break;
- case E_META_DROPSPENSER_FACING_XM: Direction = 90; break; // WEST
- case E_META_DROPSPENSER_FACING_XP: Direction = 270; break; // EAST
+ case E_META_DROPSPENSER_FACING_YP: Direction = -1; break; // UP
+ case E_META_DROPSPENSER_FACING_YM: Direction = -2; break; // DOWN
+ case E_META_DROPSPENSER_FACING_XM: Direction = 90; break; // WEST
+ case E_META_DROPSPENSER_FACING_XP: Direction = 270; break; // EAST
case E_META_DROPSPENSER_FACING_ZM: Direction = 180; break;
case E_META_DROPSPENSER_FACING_ZP: Direction = 0; break;
}
- Matrix4d m;
- m.Init(Vector3d(), 0, Direction, 0);
- Vector3d Look = m.Transform(Vector3d(0, 0, 1));
+ if(Direction >= 0)
+ {
+ Matrix4d m;
+ m.Init(Vector3d(), 0, Direction, 0);
+ Vector3d Look = m.Transform(Vector3d(0, 0, 1));
+
+ Vector3d Speed = Look * 20;
+ Speed.y = Speed.y + 1;
+
+ return Speed;
+
+ } else if(Direction == -1)
+ {
+ Matrix4d m;
+ m.Init(Vector3d(), 0, 180, 0);
+ Vector3d Look = m.Transform(Vector3d(0, 1, 0));
+
+ Vector3d Speed = Look * 20;
+
+ return Speed;
- Vector3d Speed = Look * 20;
- Speed.y = Speed.y + 1;
+ } else {
- return Speed;
+ Matrix4d m;
+ m.Init(Vector3d(), 0, -360, 0);
+ Vector3d Look = m.Transform(Vector3d(0, -1, 0));
+
+ Vector3d Speed = Look * 20;
+
+ return Speed;
+ }
}
@@ -291,7 +319,3 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum
m_Contents.AddItem(EmptyBucket);
return true;
}
-
-
-
-
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 8bc2475c9..0b7cd6bea 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -30,7 +30,7 @@ private:
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
// Spawns a projectile of the given kind in front of the dispenser
- void SpawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
+ void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & DispX, int & DispY, int & DispZ, cProjectileEntity::eKind kind);
// Returns how to aim the projectile
Vector3d GetProjectileLookVector(cChunk & a_Chunk);