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-rw-r--r--src/Entities/EntityEffect.h19
-rw-r--r--src/Entities/SplashPotionEntity.cpp107
-rw-r--r--src/Entities/SplashPotionEntity.h46
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp2
5 files changed, 104 insertions, 72 deletions
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h
index a06c1512d..ebd611ff0 100644
--- a/src/Entities/EntityEffect.h
+++ b/src/Entities/EntityEffect.h
@@ -7,7 +7,7 @@ class cEntityEffect
{
public:
- /** All types of entity effects (numbers correspond to IDs) */
+ /** All types of entity effects (numbers correspond to protocol / storage types) */
enum eType
{
effNoEffect = 0,
@@ -66,21 +66,30 @@ public:
static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier);
/** Returns how many ticks this effect has been active for */
- int GetTicks() { return m_Ticks; }
+ int GetTicks(void) const { return m_Ticks; }
+
/** Returns the duration of the effect */
- int GetDuration() { return m_Duration; }
+ int GetDuration(void) const { return m_Duration; }
+
/** Returns how strong the effect will be applied */
- short GetIntensity() { return m_Intensity; }
+ short GetIntensity(void) const { return m_Intensity; }
+
/** Returns the distance modifier for affecting potency */
- double GetDistanceModifier() { return m_DistanceModifier; }
+ double GetDistanceModifier(void) const { return m_DistanceModifier; }
void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; }
void SetDuration(int a_Duration) { m_Duration = a_Duration; }
void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
+ /** Called on each tick.
+ By default increases the m_Ticks, descendants may override to provide additional processing. */
virtual void OnTick(cPawn & a_Target);
+
+ /** Called when the effect is first added to an entity */
virtual void OnActivate(cPawn & a_Target) { }
+
+ /** Called when the effect is removed from an entity */
virtual void OnDeactivate(cPawn & a_Target) { }
protected:
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index e84f1c430..804026cc0 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -7,11 +7,77 @@
-cSplashPotionEntity::cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName) :
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSplashPotionEntityCallback:
+
+/** Used to distribute the splashed potion effect among nearby entities */
+class cSplashPotionCallback :
+ public cEntityCallback
+{
+public:
+ /** Creates the callback.
+ @param a_HitPos The position where the splash potion has splashed
+ @param a_EntityEffectType The effect type of the potion
+ @param a_EntityEffect The effect description */
+ cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType a_EntityEffectType, const cEntityEffect & a_EntityEffect) :
+ m_HitPos(a_HitPos),
+ m_EntityEffectType(a_EntityEffectType),
+ m_EntityEffect(a_EntityEffect)
+ {
+ }
+
+ /** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
+ if (SplashDistance >= 20)
+ {
+ // Too far away
+ return false;
+ }
+ if (!a_Entity->IsPawn())
+ {
+ // Not an entity that can take effects
+ return false;
+ }
+
+ // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
+ // TODO: better equation
+ double Reduction = -0.25 * SplashDistance + 1.0;
+ if (Reduction < 0)
+ {
+ Reduction = 0;
+ }
+
+ ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
+ return false;
+ }
+
+private:
+ const Vector3d & m_HitPos;
+ cEntityEffect::eType m_EntityEffectType;
+ const cEntityEffect & m_EntityEffect;
+};
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSplashPotionEntity:
+
+cSplashPotionEntity::cSplashPotionEntity(
+ cEntity * a_Creator,
+ double a_X, double a_Y, double a_Z,
+ const Vector3d & a_Speed,
+ cEntityEffect::eType a_EntityEffectType,
+ cEntityEffect a_EntityEffect,
+ int a_PotionParticleType
+) :
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect),
- m_PotionName(a_PotionName)
+ m_PotionParticleType(a_PotionParticleType)
{
SetSpeed(a_Speed);
}
@@ -46,42 +112,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
m_World->ForEachEntity(Callback);
- m_World->BroadcastSoundParticleEffect(2002, a_HitPos.x, a_HitPos.y, a_HitPos.z, m_PotionName);
-}
-
-
-
-
-
-cSplashPotionEntity::cSplashPotionCallback::cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect):
- m_HitPos(a_HitPos),
- m_EntityEffectType(a_EntityEffectType),
- m_EntityEffect(a_EntityEffect)
-{
-
-}
-
-
-
-
-
-bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity)
-{
- double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
- if (SplashDistance < 20 && a_Entity->IsPawn())
- {
- // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
- // TODO: better equation
- double Reduction = -0.25 * SplashDistance + 1.0;
- if (Reduction < 0)
- {
- Reduction = 0;
- }
-
- m_EntityEffect.SetDistanceModifier(Reduction);
- ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
- }
- return false;
+ m_World->BroadcastSoundParticleEffect(2002, a_HitPos.x, a_HitPos.y, a_HitPos.z, m_PotionParticleType);
}
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h
index ad656d8ab..076e477da 100644
--- a/src/Entities/SplashPotionEntity.h
+++ b/src/Entities/SplashPotionEntity.h
@@ -25,43 +25,35 @@ public:
CLASS_PROTODEF(cSplashPotionEntity);
- cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName);
-
- cEntityEffect::eType GetEntityEffectType() { return m_EntityEffectType; }
- cEntityEffect GetEntityEffect() { return m_EntityEffect; }
- int GetPotionName() { return m_PotionName; }
+ cSplashPotionEntity(
+ cEntity * a_Creator,
+ double a_X, double a_Y, double a_Z,
+ const Vector3d & a_Speed,
+ cEntityEffect::eType a_EntityEffectType,
+ cEntityEffect a_EntityEffect,
+ int a_PotionParticleType
+ );
+
+ cEntityEffect::eType GetEntityEffectType (void) const { return m_EntityEffectType; }
+ cEntityEffect GetEntityEffect (void) const { return m_EntityEffect; }
+ int GetPotionParticleType(void) const { return m_PotionParticleType; }
void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; }
void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; }
- void SetPotionName(int a_PotionName) { m_PotionName = a_PotionName; }
+ void SetPotionParticleType(int a_PotionParticleType) { m_PotionParticleType = a_PotionParticleType; }
protected:
+ cEntityEffect::eType m_EntityEffectType;
+ cEntityEffect m_EntityEffect;
+ int m_PotionParticleType;
+
+
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
/** Splashes the potion, fires its particle effects and sounds
- * @param a_HitPos The position where the potion will splash
- */
+ @param a_HitPos The position where the potion will splash */
void Splash(const Vector3d & a_HitPos);
-
- cEntityEffect::eType m_EntityEffectType;
- cEntityEffect m_EntityEffect;
- int m_PotionName;
-
- class cSplashPotionCallback :
- public cEntityCallback
- {
- public:
- cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect);
-
- virtual bool Item(cEntity *a_Entity) override;
-
- private:
- const Vector3d &m_HitPos;
- cEntityEffect::eType &m_EntityEffectType;
- cEntityEffect &m_EntityEffect;
- };
-
} ; // tolua_export
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 82c8df947..6d0b60371 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -613,7 +613,7 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
m_Writer.AddInt("EffectDuration", (Int16)Potion->GetEntityEffect().GetDuration());
m_Writer.AddShort("EffectIntensity", Potion->GetEntityEffect().GetIntensity());
m_Writer.AddDouble("EffectDistanceModifier", Potion->GetEntityEffect().GetDistanceModifier());
- m_Writer.AddInt("PotionName", Potion->GetPotionName());
+ m_Writer.AddInt("PotionName", Potion->GetPotionParticleType());
}
case cProjectileEntity::pkGhastFireball:
{
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 0319173f8..1a43cf4ba 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1681,7 +1681,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType"));
SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier));
- SplashPotion->SetPotionName(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
+ SplashPotion->SetPotionParticleType(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
// Store the new splash potion in the entities list:
a_Entities.push_back(SplashPotion.release());