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-rw-r--r--AnvilStats/BiomeMap.cpp172
1 files changed, 172 insertions, 0 deletions
diff --git a/AnvilStats/BiomeMap.cpp b/AnvilStats/BiomeMap.cpp
new file mode 100644
index 000000000..eca235c5f
--- /dev/null
+++ b/AnvilStats/BiomeMap.cpp
@@ -0,0 +1,172 @@
+
+// BiomeMap.cpp
+
+// Implements the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
+
+#include "Globals.h"
+#include "BiomeMap.h"
+
+
+
+
+
+static const int g_BiomePalette[] =
+{
+ // ARGB:
+ 0xff0000ff, /* Ocean */
+ 0xff00cf3f, /* Plains */
+ 0xffffff00, /* Desert */
+ 0xff7f7f7f, /* Extreme Hills */
+ 0xff00cf00, /* Forest */
+ 0xff007f3f, /* Taiga */
+ 0xff3f7f00, /* Swampland */
+ 0xff003fff, /* River */
+ 0xff7f0000, /* Hell */
+ 0xff007fff, /* Sky */
+ 0xff3f3fff, /* Frozen Ocean */
+ 0xff3f3fff, /* Frozen River */
+ 0xff7fffcf, /* Ice Plains */
+ 0xff3fcf7f, /* Ice Mountains */
+ 0xffcf00cf, /* Mushroom Island */
+ 0xff7f00ff, /* Mushroom Island Shore */
+ 0xffffff3f, /* Beach */
+ 0xffcfcf00, /* Desert Hills */
+ 0xff00cf3f, /* Forest Hills */
+ 0xff006f1f, /* Taiga Hills */
+ 0xff7f8f7f, /* Extreme Hills Edge */
+ 0xff004f00, /* Jungle */
+ 0xff003f00, /* Jungle Hills */
+} ;
+
+
+
+
+
+static const unsigned char g_BMPHeader[] =
+{
+ 0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+} ;
+
+
+
+
+
+cBiomeMap::cBiomeMap(void) :
+ m_CurrentRegionX(0),
+ m_CurrentRegionZ(0),
+ m_IsCurrentRegionValid(false)
+{
+}
+
+
+
+
+
+void cBiomeMap::Finish(void)
+{
+ if (m_IsCurrentRegionValid)
+ {
+ StartNewRegion(0, 0);
+ }
+}
+
+
+
+
+
+bool cBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
+{
+ int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32;
+ int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32;
+ if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ))
+ {
+ if (m_IsCurrentRegionValid)
+ {
+ StartNewRegion(RegionX, RegionZ);
+ }
+ m_CurrentRegionX = RegionX;
+ m_CurrentRegionZ = RegionZ;
+ }
+ m_IsCurrentRegionValid = true;
+ m_CurrentChunkX = a_ChunkX;
+ m_CurrentChunkZ = a_ChunkZ;
+ m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32;
+ m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
+ return false;
+}
+
+
+
+
+
+bool cBiomeMap::OnBiomes(const unsigned char * a_BiomeData)
+{
+ ASSERT(m_CurrentChunkOffX >= 0);
+ ASSERT(m_CurrentChunkOffX < 32);
+ ASSERT(m_CurrentChunkOffZ >= 0);
+ ASSERT(m_CurrentChunkOffZ < 32);
+ char * BaseBiomes = m_Biomes + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16;
+ for (int z = 0; z < 16; z++)
+ {
+ char * Row = BaseBiomes + z * 512;
+ memcpy(Row, a_BiomeData + z * 16, 16);
+ } // for z
+ return true;
+}
+
+
+
+
+
+void cBiomeMap::StartNewRegion(int a_RegionX, int a_RegionZ)
+{
+ AString FileName;
+ Printf(FileName, "Biomes.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ);
+ cFile f;
+ if (!f.Open(FileName, cFile::fmWrite))
+ {
+ LOG("Cannot open file \"%s\" for writing the biome map. Data for this region lost.", FileName.c_str());
+ }
+ else
+ {
+ f.Write(g_BMPHeader, sizeof(g_BMPHeader));
+ for (int z = 0; z < 512; z++)
+ {
+ int RowData[512];
+ unsigned char * BiomeRow = (unsigned char *)m_Biomes + z * 512;
+ for (int x = 0; x < 512; x++)
+ {
+ RowData[x] = g_BiomePalette[BiomeRow[x]];
+ }
+ f.Write(RowData, sizeof(RowData));
+ } // for z
+ }
+
+ memset(m_Biomes, 0, sizeof(m_Biomes));
+ m_CurrentRegionX = a_RegionX;
+ m_CurrentRegionZ = a_RegionZ;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBiomeMapFactory:
+
+cBiomeMapFactory::~cBiomeMapFactory()
+{
+ // Force all threads to save their last regions:
+ for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
+ {
+ ((cBiomeMap *)(*itr))->Finish();
+ }
+ // TODO: Join all the files into one giant image file
+}
+
+
+
+