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-rw-r--r--MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua71
1 files changed, 0 insertions, 71 deletions
diff --git a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua b/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua
deleted file mode 100644
index cbe3fa94d..000000000
--- a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua
+++ /dev/null
@@ -1,71 +0,0 @@
-
--- ProtectionAreas.lua
--- Defines the main plugin entrypoint, as well as some utility functions
-
-
-
-
-
---- Prefix for all messages logged to the server console
-PluginPrefix = "ProtectionAreas: ";
-
---- Bounds for the area loading. Areas less this far in any direction from the player will be loaded into cPlayerAreas
-g_AreaBounds = 48;
-
---- If a player moves this close to the PlayerAreas bounds, the PlayerAreas will be re-queried
-g_AreaSafeEdge = 12;
-
-
-
-
-
---- Called by MCS when the plugin loads
--- Returns true if initialization successful, false otherwise
-function Initialize(a_Plugin)
- a_Plugin:SetName("ProtectionAreas");
- a_Plugin:SetVersion(1);
-
- InitializeConfig();
- if (not(InitializeStorage())) then
- LOGWARNING(PluginPrefix .. "failed to initialize Storage, plugin is disabled");
- return false;
- end
- InitializeHooks(a_Plugin);
- InitializeCommandHandlers();
-
- -- We might be reloading, so there may be players already present in the server; reload all of them
- cRoot:Get():ForEachWorld(
- function(a_World)
- ReloadAllPlayersInWorld(a_World:GetName());
- end
- );
-
- return true;
-end
-
-
-
-
-
---- Loads a cPlayerAreas object from the DB for the player, and assigns it to the player map
-function LoadPlayerAreas(a_Player)
- local PlayerID = a_Player:GetUniqueID();
- local PlayerX = math.floor(a_Player:GetPosX());
- local PlayerZ = math.floor(a_Player:GetPosZ());
- local WorldName = a_Player:GetWorld():GetName();
- g_PlayerAreas[PlayerID] = g_Storage:LoadPlayerAreas(a_Player:GetName(), PlayerX, PlayerZ, WorldName);
-end
-
-
-
-
-
-function ReloadAllPlayersInWorld(a_WorldName)
- local World = cRoot:Get():GetWorld(a_WorldName);
- World:ForEachPlayer(LoadPlayerAreas);
-end
-
-
-
-
-