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-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.cpp194
1 files changed, 50 insertions, 144 deletions
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp
index bebf89a0a..ea3346f04 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.cpp
+++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp
@@ -4,177 +4,89 @@
#include "src/Generating/BioGen.h"
#include "src/StringCompression.h"
#include "src/WorldStorage/FastNBT.h"
-#include "inifile/iniFile.h"
+#include "src/IniFile.h"
-/** Map for converting biome values to colors. Initialized from biomeColors[]. */
-static uchar biomeToColor[256 * 4];
+////////////////////////////////////////////////////////////////////////////////
+// BioGenSource:
-/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
-static struct
-{
- EMCSBiome m_Biome;
- uchar m_Color[3];
-} biomeColors[] =
-{
- { biOcean, { 0x00, 0x00, 0x70 }, },
- { biPlains, { 0x8d, 0xb3, 0x60 }, },
- { biDesert, { 0xfa, 0x94, 0x18 }, },
- { biExtremeHills, { 0x60, 0x60, 0x60 }, },
- { biForest, { 0x05, 0x66, 0x21 }, },
- { biTaiga, { 0x0b, 0x66, 0x59 }, },
- { biSwampland, { 0x2f, 0xff, 0xda }, },
- { biRiver, { 0x30, 0x30, 0xaf }, },
- { biHell, { 0x7f, 0x00, 0x00 }, },
- { biSky, { 0x00, 0x7f, 0xff }, },
- { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
- { biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
- { biIcePlains, { 0xff, 0xff, 0xff }, },
- { biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
- { biMushroomIsland, { 0xff, 0x00, 0xff }, },
- { biMushroomShore, { 0xa0, 0x00, 0xff }, },
- { biBeach, { 0xfa, 0xde, 0x55 }, },
- { biDesertHills, { 0xd2, 0x5f, 0x12 }, },
- { biForestHills, { 0x22, 0x55, 0x1c }, },
- { biTaigaHills, { 0x16, 0x39, 0x33 }, },
- { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
- { biJungle, { 0x53, 0x7b, 0x09 }, },
- { biJungleHills, { 0x2c, 0x42, 0x05 }, },
-
- { biJungleEdge, { 0x62, 0x8b, 0x17 }, },
- { biDeepOcean, { 0x00, 0x00, 0x30 }, },
- { biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
- { biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
- { biBirchForest, { 0x30, 0x74, 0x44 }, },
- { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
- { biRoofedForest, { 0x40, 0x51, 0x1a }, },
- { biColdTaiga, { 0x31, 0x55, 0x4a }, },
- { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
- { biMegaTaiga, { 0x59, 0x66, 0x51 }, },
- { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
- { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
- { biSavanna, { 0xbd, 0xb2, 0x5f }, },
- { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
- { biMesa, { 0xd9, 0x45, 0x15 }, },
- { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
- { biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
-
- // M variants:
- { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
- { biDesertM, { 0xff, 0xbc, 0x40 }, },
- { biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
- { biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
- { biTaigaM, { 0x33, 0x8e, 0x81 }, },
- { biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
- { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
- { biJungleM, { 0x7b, 0xa3, 0x31 }, },
- { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
- { biBirchForestM, { 0x58, 0x9c, 0x6c }, },
- { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
- { biRoofedForestM, { 0x68, 0x79, 0x42 }, },
- { biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
- { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
- { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
- { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
- { biSavannaM, { 0xe5, 0xda, 0x87 }, },
- { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
- { biMesaBryce, { 0xff, 0x6d, 0x3d }, },
- { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
- { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
-} ;
-
-
-
-
-
-static class BiomeColorsInitializer
+BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
+ m_IniFile(a_IniFile),
+ m_Mtx(QMutex::Recursive)
{
-public:
- BiomeColorsInitializer(void)
- {
- // Reset all colors to gray:
- for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
- {
- biomeToColor[i] = 0x7f;
- }
-
- // Set known biomes to their colors:
- for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
- {
- uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
- color[0] = biomeColors[i].m_Color[2];
- color[1] = biomeColors[i].m_Color[1];
- color[2] = biomeColors[i].m_Color[0];
- color[3] = 0xff;
- }
- }
-} biomeColorInitializer;
+ reload();
+}
-/** Converts biomes in an array into the chunk image data. */
-static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image)
+void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
{
- // Make sure the two arrays are of the same size, compile-time.
- // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
- static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
- static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
-
- // Convert the biomes into color:
- for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
- {
- a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0];
- a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1];
- a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2];
- a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3];
- }
+ cChunkDef::BiomeMap biomes;
+ int tag;
+ cBiomeGenPtr biomeGen = getBiomeGen(tag);
+ biomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
+ releaseBiomeGen(std::move(biomeGen), tag);
+ a_DestChunk.setBiomes(biomes);
}
-////////////////////////////////////////////////////////////////////////////////
-// BioGenSource:
-
-BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
- m_IniFile(a_IniFile),
- m_Mtx(QMutex::Recursive)
+void BioGenSource::reload()
{
- reload();
+ QMutexLocker lock(&m_Mtx);
+ m_CurrentTag += 1;
+ m_BiomeGens.clear();
}
-void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
+cBiomeGenPtr BioGenSource::getBiomeGen(int & a_Tag)
{
- cChunkDef::BiomeMap biomes;
+ QMutexLocker lock(&m_Mtx);
+ a_Tag = m_CurrentTag;
+ if (m_BiomeGens.empty())
{
- QMutexLocker lock(&m_Mtx);
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
+ // Create a new biogen:
+ lock.unlock();
+ int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0);
+ bool unused;
+ cBiomeGenPtr res = cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused);
+ return res;
+ }
+ else
+ {
+ // Return an existing biogen:
+ cBiomeGenPtr res = m_BiomeGens.back();
+ m_BiomeGens.pop_back();
+ return res;
}
- Chunk::Image img;
- biomesToImage(biomes, img);
- a_DestChunk->setImage(img);
}
-void BioGenSource::reload()
+void BioGenSource::releaseBiomeGen(cBiomeGenPtr && a_BiomeGen, int a_Tag)
{
- int seed = m_IniFile->GetValueSetI("Generator", "Seed", 0);
- bool unused = false;
QMutexLocker lock(&m_Mtx);
- m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused));
+
+ // If the tag differs, the source has been reloaded and this biogen is old, dispose:
+ if (a_Tag != m_CurrentTag)
+ {
+ return;
+ }
+
+ // The tag is the same, put the biogen back to list:
+ m_BiomeGens.push_back(std::move(a_BiomeGen));
}
@@ -291,7 +203,7 @@ AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
-void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
+void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
{
// Load the compressed data:
AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
@@ -331,10 +243,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
{
biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
}
- // Render the biomes:
- Chunk::Image img;
- biomesToImage(biomeMap, img);
- a_DestChunk->setImage(img);
+ a_DestChunk.setBiomes(biomeMap);
return;
}
@@ -350,10 +259,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
{
biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
}
- // Render the biomes:
- Chunk::Image img;
- biomesToImage(biomeMap, img);
- a_DestChunk->setImage(img);
+ a_DestChunk.setBiomes(biomeMap);
}
@@ -397,7 +303,7 @@ AnvilSource::AnvilFilePtr AnvilSource::getAnvilFile(int a_ChunkX, int a_ChunkZ)
// Search the cache for the file:
QMutexLocker lock(&m_Mtx);
- for (auto itr = m_Files.cbegin(), end = m_Files.cend(); itr != end; ++itr)
+ for (auto itr = m_Files.begin(), end = m_Files.end(); itr != end; ++itr)
{
if (((*itr)->m_RegionX == RegionX) && ((*itr)->m_RegionZ == RegionZ))
{