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-rw-r--r--source/BlockArea.h24
1 files changed, 21 insertions, 3 deletions
diff --git a/source/BlockArea.h b/source/BlockArea.h
index 787731434..04c4a7d36 100644
--- a/source/BlockArea.h
+++ b/source/BlockArea.h
@@ -57,9 +57,21 @@ public:
/// Clears the data stored to reclaim memory
void Clear(void);
+ /** Creates a new area of the specified size and contents.
+ Origin is set to all zeroes.
+ BlockTypes are set to air, block metas to zero, blocklights to zero and skylights to full light.
+ */
+ void Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes = baTypes | baMetas);
+
+ /// Resets the origin. No other changes are made, contents are untouched.
+ void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ);
+
/// Reads an area of blocks specified. Returns true if successful. All coords are inclusive.
bool Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
+ // TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
+ // A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
+
/// Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all
bool Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
@@ -72,9 +84,6 @@ public:
/// For testing purposes only, dumps the area into a file.
void DumpToRawFile(const AString & a_FileName);
- // TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
- // A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
-
/// Loads an area from a .schematic file. Returns true if successful
bool LoadFromSchematicFile(const AString & a_FileName);
@@ -106,6 +115,15 @@ public:
*/
void Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy);
+ /// Fills the entire block area with the specified data
+ void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f);
+
+ /// Fills a cuboid inside the block area with the specified data
+ void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
+ NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
+ );
+
// Setters:
void SetRelBlockType (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
void SetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);