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-rw-r--r--source/ClientHandle.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 8148c081e..ffcda9bda 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -918,7 +918,7 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
if (!a_Entity->GetWorld()->IsPVPEnabled())
{
// PVP is disabled
- if (a_Entity->IsA("cPlayer") && Instigator->IsA("cPlayer"))
+ if (a_Entity->IsA("cPlayer") && m_Attacker->IsA("cPlayer"))
{
// Player is hurting another player which is not allowed when PVP is disabled so ignore it
return true;
@@ -926,17 +926,15 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
}
if (a_Entity->IsA("cPawn"))
{
- reinterpret_cast<cPawn *>(a_Entity)->TakeDamage(Damage, Instigator);
+ reinterpret_cast<cPawn *>(a_Entity)->TakeDamage(*m_Attacker);
}
return true;
}
public:
- int Damage;
- cEntity * Instigator;
+ cPawn * m_Attacker;
} Callback;
- Callback.Damage = 1; // TODO: Find proper damage from current item equipped
- Callback.Instigator = m_Player;
+ Callback.m_Attacker = m_Player;
cWorld * World = m_Player->GetWorld();
World->DoWithEntityByID(a_TargetEntityID, Callback);