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-rw-r--r--source/Items/ItemDye.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/Items/ItemDye.h b/source/Items/ItemDye.h
new file mode 100644
index 000000000..5b21a501c
--- /dev/null
+++ b/source/Items/ItemDye.h
@@ -0,0 +1,35 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Player.h"
+
+class cItemDyeHandler : public cItemHandler
+{
+public:
+ cItemDyeHandler(int a_ItemID)
+ : cItemHandler(a_ItemID)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
+ {
+ // TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
+ // Handle growing the plants:
+ if (a_Item->m_ItemHealth == E_META_DYE_WHITE)
+ {
+ if(a_World->GrowPlant(a_X, a_Y, a_Z, true))
+ {
+ if (a_Player->GetGameMode() == eGameMode_Survival)
+ {
+ cItem Item(a_Item->m_ItemID, 1, a_Item->m_ItemHealth);
+ a_Player->GetInventory().RemoveItem(Item);
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+}; \ No newline at end of file