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-rw-r--r--source/Items/ItemHandler.h83
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diff --git a/source/Items/ItemHandler.h b/source/Items/ItemHandler.h
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+
+#pragma once
+#include "../Defines.h"
+
+
+
+
+
+// fwd:
+class cWorld;
+class cPlayer;
+
+
+
+
+
+class cItemHandler
+{
+public:
+ cItemHandler(int a_ItemID);
+ // Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes
+ // Called while the player diggs a block using this item
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
+ // Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
+ virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
+ // Called after the player has eaten this item.
+ virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
+
+ /// Returns the maximum stack size for a given item
+ virtual char GetMaxStackSize(void);
+
+ struct FoodInfo
+ {
+ FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0)
+ {
+ FoodLevel = a_FoodLevel;
+ Saturation = a_Saturation;
+ PoisionChance = a_PoisionChance;
+ }
+ short FoodLevel;
+ float Saturation;
+ char PoisionChance; //0 - 100
+ };
+
+ // Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
+ virtual FoodInfo GetFoodInfo();
+
+ // Lets the player eat a selected item. Returns true if the player ate the item
+ virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
+
+ // Places the current block and removes the item from the player inventory
+ virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
+
+ // Indicates if this item is a tool
+ virtual bool IsTool();
+ // Indicates if this item is food
+ virtual bool IsFood();
+ //Blocks simply get placed
+ virtual bool IsPlaceable();
+
+ // Returns the block type on placement
+ virtual BLOCKTYPE GetBlockType();
+ //Returns the block meta on placement
+ virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage);
+ // Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood canīt) DEFAULT: False
+ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID);
+
+ static cItemHandler *GetItemHandler(int a_ItemID);
+
+ static void Deinit();
+
+
+protected:
+ int m_ItemID;
+ static cItemHandler *CreateItemHandler(int m_ItemID);
+
+ static cItemHandler *m_ItemHandler[2266];
+ static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
+};
+
+//Short function
+inline cItemHandler *ItemHandler(int a_ItemID) { return cItemHandler::GetItemHandler(a_ItemID); } \ No newline at end of file