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-rw-r--r--source/Mobs/Zombie.cpp24
1 files changed, 5 insertions, 19 deletions
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp
index b0a429f25..5d753c4f8 100644
--- a/source/Mobs/Zombie.cpp
+++ b/source/Mobs/Zombie.cpp
@@ -17,18 +17,9 @@ cZombie::cZombie()
-cZombie::~cZombie()
+bool cZombie::IsA(const char * a_EntityType)
{
-}
-
-
-
-
-
-bool cZombie::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
+ return ((strcmp(a_EntityType, "cZombie") == 0) || super::IsA(a_EntityType));
}
@@ -37,7 +28,7 @@ bool cZombie::IsA( const char* a_EntityType )
void cZombie::Tick(float a_Dt)
{
- cMonster::Tick(a_Dt);
+ super::Tick(a_Dt);
// TODO Same as in cSkeleton :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
@@ -50,16 +41,11 @@ void cZombie::Tick(float a_Dt)
-void cZombie::KilledBy( cEntity* a_Killer )
+void cZombie::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
// TODO: Rare drops
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
}