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-rw-r--r--source/Mobs/Zombiepigman.cpp26
1 files changed, 5 insertions, 21 deletions
diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp
index 09b44816f..1aea006a6 100644
--- a/source/Mobs/Zombiepigman.cpp
+++ b/source/Mobs/Zombiepigman.cpp
@@ -1,15 +1,15 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "Zombiepigman.h"
+#include "ZombiePigman.h"
#include "../World.h"
-cZombiepigman::cZombiepigman(void) :
- super("Zombiepigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
+cZombiePigman::cZombiePigman(void) :
+ super("ZombiePigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
{
}
@@ -17,23 +17,7 @@ cZombiepigman::cZombiepigman(void) :
-void cZombiepigman::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- // TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
- {
- // Burn for 10 ticks, then decide again
- StartBurning(10);
- }
-}
-
-
-
-
-
-void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
@@ -45,7 +29,7 @@ void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cZombiepigman::KilledBy(cEntity * a_Killer)
+void cZombiePigman::KilledBy(cEntity * a_Killer)
{
super::KilledBy(a_Killer);