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-rw-r--r--source/Simulator/FloodyFluidSimulator.h53
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diff --git a/source/Simulator/FloodyFluidSimulator.h b/source/Simulator/FloodyFluidSimulator.h
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--- a/source/Simulator/FloodyFluidSimulator.h
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@@ -1,53 +0,0 @@
-
-// FloodyFluidSimulator.h
-
-// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :)
-// http://forum.mc-server.org/showthread.php?tid=565
-
-
-
-
-
-#pragma once
-
-#include "DelayedFluidSimulator.h"
-
-
-
-
-
-// fwd:
-class cBlockArea;
-
-
-
-
-
-class cFloodyFluidSimulator :
- public cDelayedFluidSimulator
-{
- typedef cDelayedFluidSimulator super;
-
-public:
- cFloodyFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource);
-
-protected:
- NIBBLETYPE m_Falloff;
- int m_NumNeighborsForSource;
-
- // cDelayedFluidSimulator overrides:
- virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override;
-
- /// Checks tributaries, if not fed, decreases the block's level and returns true
- bool CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta);
-
- /// Spreads into the specified block, if the blocktype there allows. a_Area is for checking.
- void SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
-
- /// Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so
- bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
-} ;
-
-
-
-