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-rw-r--r--source/Simulator/RedstoneSimulator.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/Simulator/RedstoneSimulator.cpp b/source/Simulator/RedstoneSimulator.cpp
index 97412cca1..e11157c2b 100644
--- a/source/Simulator/RedstoneSimulator.cpp
+++ b/source/Simulator/RedstoneSimulator.cpp
@@ -8,6 +8,7 @@
#include "../World.h"
#include "../BlockID.h"
#include "../Chunk.h"
+#include "../TNTEntity.h"
@@ -153,6 +154,13 @@ void cRedstoneSimulator::RefreshTorchesAround(const Vector3i & a_BlockPos)
{
TargetBlockType = E_BLOCK_REDSTONE_TORCH_OFF;
TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_ON;
+ //Make TNT Explode when it gets powered.
+ if (m_World.GetBlock(a_BlockPos) == E_BLOCK_TNT)
+ {
+ m_World.BroadcastSoundEffect("random.fuse", a_BlockPos.x * 8, a_BlockPos.y * 8, a_BlockPos.z * 8, 0.5f, 0.6f);
+ m_World.SpawnPrimedTNT(a_BlockPos.x + 0.5, a_BlockPos.y + 0.5, a_BlockPos.z + 0.5, 4); // 4 seconds to boom
+ m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_AIR, 0);
+ }
//if (m_World.GetBlock(a_BlockPos) == E_BLOCK_DIRT)
//{
// m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0);