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-rw-r--r--source/blocks/Block.cpp302
1 files changed, 302 insertions, 0 deletions
diff --git a/source/blocks/Block.cpp b/source/blocks/Block.cpp
new file mode 100644
index 000000000..047caa989
--- /dev/null
+++ b/source/blocks/Block.cpp
@@ -0,0 +1,302 @@
+#include "Globals.h"
+#include "Block.h"
+#include "../cItem.h"
+#include "../cWorld.h"
+#include "BlockDoor.h"
+#include "BlockFire.h"
+#include "BlockRedstone.h"
+#include "BlockRedstoneTorch.h"
+#include "BlockRedstoneRepeater.h"
+#include "BlockPiston.h"
+#include "BlockWorkbench.h"
+#include "BlockEntity.h"
+#include "BlockVine.h"
+#include "BlockTallGrass.h"
+#include "BlockSnow.h"
+#include "BlockCloth.h"
+#include "BlockSlab.h"
+#include "BlockDirt.h"
+#include "BlockTorch.h"
+#include "BlockWood.h"
+#include "BlockLeaves.h"
+#include "BlockSapling.h"
+#include "BlockFluid.h"
+#include "BlockChest.h"
+#include "BlockFurnace.h"
+#include "BlockDispenser.h"
+#include "BlockStairs.h"
+#include "BlockLadder.h"
+#include "BlockSign.h"
+#include "BlockCrops.h"
+#include "BlockSugarcane.h"
+#include "BlockFlower.h"
+#include "BlockMushroom.h"
+#include "BlockCactus.h"
+#include "BlockStems.h"
+#include "BlockGlowstone.h"
+#include "BlockRedstoneOre.h"
+#include "BlockStone.h"
+#include "BlockMelon.h"
+#include "BlockIce.h"
+
+bool cBlockHandler::m_HandlerInitialized = false;
+cBlockHandler *cBlockHandler::m_BlockHandler[256];
+
+cBlockHandler *cBlockHandler::GetBlockHandler(char a_BlockID)
+{
+ if(!m_HandlerInitialized)
+ { //We have to initialize
+ memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
+ m_HandlerInitialized = true;
+ }
+ if(m_BlockHandler[a_BlockID])
+ return m_BlockHandler[a_BlockID];
+
+ return m_BlockHandler[a_BlockID] = CreateBlockHandler(a_BlockID);
+}
+
+cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
+{
+ switch(a_BlockID)
+ {
+ case E_BLOCK_WOODEN_DOOR:
+ case E_BLOCK_IRON_DOOR:
+ return new cBlockDoorHandler(a_BlockID);
+ case E_BLOCK_FIRE:
+ return new cBlockFireHandler(a_BlockID);
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ return new cBlockRedstoneTorchHandler(a_BlockID);
+ case E_BLOCK_REDSTONE_WIRE:
+ return new cBlockRedstoneHandler(a_BlockID);
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ return new cBlockPistonHandler(a_BlockID);
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ return new cBlockRedstoneRepeaterHandler(a_BlockID);
+ case E_BLOCK_WORKBENCH:
+ return new cBlockWorkbenchHandler(a_BlockID);
+ case E_BLOCK_SNOW:
+ return new cBlockSnowHandler(a_BlockID);
+ case E_BLOCK_TALL_GRASS:
+ return new cBlockTallGrassHandler(a_BlockID);
+ case E_BLOCK_VINES:
+ return new cBlockVineHandler(a_BlockID);
+ case ::E_BLOCK_WOOL:
+ return new cBlockClothHandler(a_BlockID);
+ case E_BLOCK_WOODEN_SLAB:
+ case E_BLOCK_STONE_SLAB:
+ case E_BLOCK_DOUBLE_WOODEN_SLAB:
+ case E_BLOCK_DOUBLE_STONE_SLAB:
+ return new cBlockSlabHandler(a_BlockID);
+ case E_BLOCK_LOG:
+ case E_BLOCK_PLANKS:
+ return new cBlockWoodHandler(a_BlockID);
+ case E_BLOCK_TORCH:
+ return new cBlockTorchHandler(a_BlockID);
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ return new cBlockDirtHandler(a_BlockID);
+ case E_BLOCK_LEAVES:
+ return new cBlockLeavesHandler(a_BlockID);
+ case E_BLOCK_SAPLING:
+ return new cBlockSaplingHandler(a_BlockID);
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_LAVA:
+ return new cBlockFluidHandler(a_BlockID);
+ case E_BLOCK_DISPENSER:
+ return new cBlockDispenserHandler(a_BlockID);
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
+ return new cBlockFurnaceHandler(a_BlockID);
+ case E_BLOCK_CHEST:
+ return new cBlockChestHandler(a_BlockID);
+ case E_BLOCK_ICE:
+ return new cBlockIceHandler(a_BlockID);
+ case E_BLOCK_LADDER:
+ return new cBlockLadderHandler(a_BlockID);
+ case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_BRICK_STAIRS:
+ case E_BLOCK_STONE_BRICK_STAIRS:
+ case E_BLOCK_NETHER_BRICK_STAIRS:
+ case E_BLOCK_WOODEN_STAIRS:
+ return new cBlockStairsHandler(a_BlockID);
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ return new cBlockSignHandler(a_BlockID);
+ case E_BLOCK_CROPS:
+ return new cBlockCropsHandler(a_BlockID);
+ case E_BLOCK_SUGARCANE:
+ return new cBlockSugarcaneHandler(a_BlockID);
+ case E_BLOCK_YELLOW_FLOWER:
+ case E_BLOCK_RED_ROSE:
+ return new cBlockFlowerHandler(a_BlockID);
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_RED_MUSHROOM:
+ return new cBlockMushroomHandler(a_BlockID);
+ case E_BLOCK_CACTUS:
+ return new cBlockCactusHandler(a_BlockID);
+ case E_BLOCK_MELON_STEM:
+ case E_BLOCK_PUMPKIN_STEM:
+ return new cBlockStemsHandler(a_BlockID);
+ case E_BLOCK_GLOWSTONE:
+ return new cBlockGlowstoneHandler(a_BlockID);
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ return new cBlockRedstoneOreHandler(a_BlockID);
+ case E_BLOCK_STONE:
+ case E_BLOCK_COBBLESTONE:
+ return new cBlockStoneHandler(a_BlockID);
+ case E_BLOCK_MELON:
+ return new cBlockMelonHandler(a_BlockID);
+ default:
+ return new cBlockHandler(a_BlockID);
+ break;
+ }
+}
+
+void cBlockHandler::Deinit()
+{
+ for(int i = 0; i < 256; i++)
+ {
+ delete m_BlockHandler[i];
+ }
+}
+
+cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockID)
+{
+ m_BlockID = a_BlockID;
+}
+
+void cBlockHandler::OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
+{
+
+}
+
+void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir)
+{
+}
+
+void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
+{
+}
+
+void cBlockHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
+{
+ //Notify the neighbors
+ NeighborChanged(a_World, a_X - 1, a_Y, a_Z);
+ NeighborChanged(a_World, a_X + 1, a_Y, a_Z);
+ NeighborChanged(a_World, a_X, a_Y - 1, a_Z);
+ NeighborChanged(a_World, a_X, a_Y + 1, a_Z);
+ NeighborChanged(a_World, a_X, a_Y, a_Z - 1);
+ NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
+}
+
+void cBlockHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
+{
+ //Notify the neighbors
+ NeighborChanged(a_World, a_X - 1, a_Y, a_Z);
+ NeighborChanged(a_World, a_X + 1, a_Y, a_Z);
+ NeighborChanged(a_World, a_X, a_Y - 1, a_Z);
+ NeighborChanged(a_World, a_X, a_Y + 1, a_Z);
+ NeighborChanged(a_World, a_X, a_Y, a_Z - 1);
+ NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
+}
+
+void cBlockHandler::NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
+{
+ GetBlockHandler(a_World->GetBlock(a_X, a_Y, a_Z))->OnNeighborChanged(a_World, a_X, a_Y, a_Z);
+}
+
+void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
+{
+
+}
+
+void cBlockHandler::OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+{
+
+}
+
+void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
+{
+ a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
+ OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
+}
+
+
+int cBlockHandler::GetTickRate()
+{
+ return 10;
+}
+
+char cBlockHandler::GetDropCount()
+{
+ return 1;
+}
+
+int cBlockHandler::GetDropID()
+{
+ return m_BlockID;
+}
+
+char cBlockHandler::GetDropMeta(char a_BlockMeta)
+{
+ return a_BlockMeta; //This keeps most textures. The few other blocks have to override this
+}
+
+void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
+{
+ cItems Drops;
+ char Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+ char DropCount = GetDropCount();
+ int DropItem = GetDropID();
+ if(DropCount > 0 && DropItem != E_ITEM_EMPTY)
+ {
+ Drops.push_back(cItem((ENUM_ITEM_ID)DropItem, DropCount, GetDropMeta(Meta)));
+ a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
+ }
+}
+
+bool cBlockHandler::CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
+{
+ return true;
+}
+
+bool cBlockHandler::IsUseable()
+{
+ return false;
+}
+
+bool cBlockHandler::IsClickedThrough()
+{
+ return false;
+}
+
+bool cBlockHandler::IgnoreBuildCollision()
+{
+ return m_BlockID == E_BLOCK_AIR;
+}
+
+bool cBlockHandler::NeedsRandomTicks()
+{
+ return false;
+}
+
+bool cBlockHandler::AllowBlockOnTop()
+{
+ return true;
+}
+
+bool cBlockHandler::CanBePlacedOnSide()
+{
+ return true;
+}
+
+bool cBlockHandler::DropOnUnsuitable()
+{
+ return true;
+} \ No newline at end of file