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-rw-r--r--source/cClientHandle.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index 1085f4695..cf47dd720 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -105,6 +105,7 @@ public:
void SendDisconnect(const AString & a_Reason);
void SendHandshake (const AString & a_ServerName);
void SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item);
+ void SendChat(const AString & a_Message);
const AString & GetUsername(void) const; //tolua_export
@@ -196,8 +197,7 @@ private:
void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
void HandleBlockDig (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
void HandleBlockPlace (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem);
- void HandlePickupSpawn (cPacket_PickupSpawn * a_Packet);
- void HandleChat (cPacket_Chat * a_Packet);
+ void HandleChat (const AString & a_Message);
void HandlePlayerLook (cPacket_PlayerLook * a_Packet);
void HandlePlayerMoveLook (cPacket_PlayerMoveLook * a_Packet); // While m_bPositionConfirmed (normal gameplay)
void HandleAnimation (cPacket_ArmAnim * a_Packet);