summaryrefslogtreecommitdiffstats
path: root/source/cNoteEntity.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'source/cNoteEntity.cpp')
-rw-r--r--source/cNoteEntity.cpp159
1 files changed, 0 insertions, 159 deletions
diff --git a/source/cNoteEntity.cpp b/source/cNoteEntity.cpp
deleted file mode 100644
index f007433fc..000000000
--- a/source/cNoteEntity.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cNoteEntity.h"
-#include "cWorld.h"
-#include <json/json.h>
-
-
-cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
- : cBlockEntity(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World)
- , m_Pitch( 0 )
-{
-}
-
-
-
-
-
-cNoteEntity::~cNoteEntity()
-{
-}
-
-
-
-
-
-void cNoteEntity::UsedBy( cPlayer * a_Player )
-{
- IncrementPitch();
- MakeSound();
-}
-
-
-
-
-
-void cNoteEntity::MakeSound( void )
-{
- char instrument;
- AString sampleName;
-
- switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
- {
- case E_BLOCK_PLANKS:
- case E_BLOCK_LOG:
- case E_BLOCK_NOTE_BLOCK:
- {
- // TODO: add other wood-based blocks if needed
- instrument = E_INST_DOUBLE_BASS;
- sampleName = "note.db";
- break;
- }
-
- case E_BLOCK_SAND:
- case E_BLOCK_GRAVEL:
- case E_BLOCK_SOULSAND:
- {
- instrument = E_INST_SNARE_DRUM;
- sampleName = "note.snare";
- break;
- }
-
- case E_BLOCK_GLASS:
- case E_BLOCK_GLASS_PANE:
- case E_BLOCK_GLOWSTONE:
- {
- instrument = E_INST_CLICKS;
- sampleName = "note.hat";
- break;
- }
-
- case E_BLOCK_STONE:
- case E_BLOCK_STONE_BRICKS:
- case E_BLOCK_COBBLESTONE:
- case E_BLOCK_OBSIDIAN:
- case E_BLOCK_NETHERRACK:
- case E_BLOCK_BRICK:
- case E_BLOCK_NETHER_BRICK:
- {
- // TODO: add other stone-based blocks if needed
- instrument = E_INST_BASS_DRUM;
- sampleName = "note.bassattack";
- break;
- }
-
- default:
- {
- instrument = E_INST_HARP_PIANO;
- sampleName = "note.harp";
- break;
- }
- }
-
- m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
-
- // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
- float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
- m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
-}
-
-
-
-
-
-char cNoteEntity::GetPitch( void )
-{
- return m_Pitch;
-}
-
-
-
-
-
-void cNoteEntity::SetPitch( char a_Pitch )
-{
- m_Pitch = a_Pitch % 25;
-}
-
-
-
-
-
-void cNoteEntity::IncrementPitch( void )
-{
- SetPitch( m_Pitch + 1 );
-}
-
-
-
-
-
-bool cNoteEntity::LoadFromJson( const Json::Value & a_Value )
-{
-
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- m_Pitch = (char)a_Value.get("p", 0).asInt();
-
- return true;
-}
-
-
-
-
-
-void cNoteEntity::SaveToJson( Json::Value & a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- a_Value["p"] = m_Pitch;
-}
-
-
-
-