summaryrefslogtreecommitdiffstats
path: root/source/cPlayer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'source/cPlayer.cpp')
-rw-r--r--source/cPlayer.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp
index b7b7919fd..c260330f6 100644
--- a/source/cPlayer.cpp
+++ b/source/cPlayer.cpp
@@ -460,7 +460,7 @@ void cPlayer::CloseWindow(char a_WindowType)
(m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount > 0)
)
{
- LOG("Player holds item! Dropping it...");
+ LOGD("Player holds item! Dropping it...");
TossItem( true, m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount );
}
@@ -481,17 +481,18 @@ void cPlayer::CloseWindow(char a_WindowType)
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
}
- if (m_CurrentWindow)
+ if (m_CurrentWindow != NULL)
{
// FIXME: If the player entity is destroyed while having a chest window open, the chest will not close
- if (a_WindowType == 1 && strcmp(m_CurrentWindow->GetWindowTitle().c_str(), "UberChest") == 0) { // Chest
- cBlockEntity *block = m_CurrentWindow->GetOwner()->GetEntity();
+ if ((a_WindowType == 1) && (m_CurrentWindow->GetWindowType() == cWindow::Chest))
+ {
+ // Chest
cPacket_BlockAction ChestClose;
- ChestClose.m_PosX = block->GetPosX();
- ChestClose.m_PosY = (short)block->GetPosY();
- ChestClose.m_PosZ = block->GetPosZ();
- ChestClose.m_Byte1 = 1;
- ChestClose.m_Byte2 = 0;
+ int y = 0;
+ m_CurrentWindow->GetOwner()->GetBlockPos(ChestClose.m_PosX, y, ChestClose.m_PosZ);
+ ChestClose.m_PosY = (short)y;
+ ChestClose.m_Byte1 = 1; // Unused, always 1
+ ChestClose.m_Byte2 = 0; // 0 = closed
m_World->Broadcast(ChestClose);
}