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-rw-r--r--source/cPlugin_Squirrel.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/cPlugin_Squirrel.h b/source/cPlugin_Squirrel.h
index d32ccb3d0..15cdc6d59 100644
--- a/source/cPlugin_Squirrel.h
+++ b/source/cPlugin_Squirrel.h
@@ -14,26 +14,26 @@ public:
void Tick(float a_Dt);
- bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ) override;
- bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ) override;
- bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override;
- bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override;
- bool OnChat (const char * a_Chat, cPlayer * a_Player ) override;
- bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
- void OnPlayerSpawn (cPlayer* a_Player ) override;
- bool OnPlayerJoin (cPlayer* a_Player ) override;
- void OnPlayerMove (cPlayer* a_Player ) override;
- void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
- bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
- void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
- bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
- bool OnWeatherChanged (cWorld * a_World) override;
- bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) override;
- bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override;
+ virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override;
+ virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
+ virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
+ virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
+ virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ) override;
+ virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ) override;
+ virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
+ virtual bool OnPlayerJoin (cPlayer* a_Player ) override;
+ virtual void OnPlayerMove (cPlayer* a_Player ) override;
+ virtual void OnPlayerSpawn (cPlayer* a_Player ) override;
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
+ virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) override;
+ virtual bool OnWeatherChanged (cWorld * a_World) override;
protected:
const char * m_PluginName;