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-rw-r--r--source/cSurvivalInventory.h48
1 files changed, 0 insertions, 48 deletions
diff --git a/source/cSurvivalInventory.h b/source/cSurvivalInventory.h
deleted file mode 100644
index 3ad385fcf..000000000
--- a/source/cSurvivalInventory.h
+++ /dev/null
@@ -1,48 +0,0 @@
-
-#pragma once
-
-#include "cInventory.h"
-
-
-
-
-
-class cSurvivalInventory //tolua_export
- : public cInventory
-{ //tolua_export
-
- enum
- {
- SLOT_CRAFTING_RESULT = 0,
- SLOT_CRAFTING_MIN = 1,
- SLOT_CRAFTING_MAX = 4,
- SLOT_ARMOR_MIN = 5,
- SLOT_ARMOR_HELMET = 5,
- SLOT_ARMOR_CHESTPLATE = 6,
- SLOT_ARMOR_LEGGINGS = 7,
- SLOT_ARMOR_BOOTS = 8,
- SLOT_ARMOR_MAX = 8,
- SLOT_INVENTORY_MIN = 9,
- SLOT_INVENTORY_MAX = 35,
- SLOT_HOTBAR_MIN = 36,
- SLOT_HOTBAR_MAX = 44,
- } ;
-
- void ShiftClickedCraftingResult(short a_SlotNum);
- void ShiftClickedCraftingGrid (short a_SlotNum);
- void ShiftClickedArmor (short a_Slot);
- void ShiftClickedHotbar (short a_Slot);
- void ShiftClickedInventory (short a_Slot);
-
-public:
- cSurvivalInventory(cPlayer* a_Owner);
- ~cSurvivalInventory();
-
- virtual void Clicked(short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem) override;
-
- void ShiftClicked(short a_SlotNum);
-}; //tolua_export
-
-
-
-