diff options
Diffstat (limited to 'source/cWorld.h')
-rw-r--r-- | source/cWorld.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/source/cWorld.h b/source/cWorld.h index e557a56ed..c4ce91474 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -124,6 +124,7 @@ public: void AddPlayer( cPlayer* a_Player ); void RemovePlayer( cPlayer* a_Player ); + /// Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << unsigned int GetNumPlayers(); //tolua_export @@ -146,6 +147,15 @@ public: /// Moves the entity from its current chunk to the new chunk specified void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ); + + /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true + bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true + bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param + bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // TODO: Exported in ManualBindings.cpp /// Compares clients of two chunks, calls the callback accordingly void CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback); @@ -193,9 +203,6 @@ public: bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); - // TODO: Export to Lua - bool DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback ); - void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export |