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-rw-r--r--source/cZombiepigman.cpp67
1 files changed, 0 insertions, 67 deletions
diff --git a/source/cZombiepigman.cpp b/source/cZombiepigman.cpp
deleted file mode 100644
index 5aefbae72..000000000
--- a/source/cZombiepigman.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cZombiepigman.h"
-
-
-
-
-
-cZombiepigman::cZombiepigman()
-{
- m_MobType = 57;
- GetMonsterConfig("Zombiepigman");
-}
-
-
-
-
-
-cZombiepigman::~cZombiepigman()
-{
-}
-
-
-
-
-
-bool cZombiepigman::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cZombiepigman::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- //TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
- }
-}
-
-
-
-
-
-void cZombiepigman::KilledBy(cEntity * a_Killer)
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
- AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET);
-
- // TODO: Rare drops
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-