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-rw-r--r--source/items/ItemHandler.h83
1 files changed, 0 insertions, 83 deletions
diff --git a/source/items/ItemHandler.h b/source/items/ItemHandler.h
deleted file mode 100644
index 67935ecb4..000000000
--- a/source/items/ItemHandler.h
+++ /dev/null
@@ -1,83 +0,0 @@
-
-#pragma once
-#include "../Defines.h"
-
-
-
-
-
-// fwd:
-class cWorld;
-class cPlayer;
-
-
-
-
-
-class cItemHandler
-{
-public:
- cItemHandler(int a_ItemID);
- // Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes
- // Called while the player diggs a block using this item
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
- // Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
- virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
- // Called after the player has eaten this item.
- virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
-
- /// Returns the maximum stack size for a given item
- virtual char GetMaxStackSize(void);
-
- struct FoodInfo
- {
- FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0)
- {
- FoodLevel = a_FoodLevel;
- Saturation = a_Saturation;
- PoisionChance = a_PoisionChance;
- }
- short FoodLevel;
- float Saturation;
- char PoisionChance; //0 - 100
- };
-
- // Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
- virtual FoodInfo GetFoodInfo();
-
- // Lets the player eat a selected item. Returns true if the player ate the item
- virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
-
- // Places the current block and removes the item from the player inventory
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir);
-
- // Indicates if this item is a tool
- virtual bool IsTool();
- // Indicates if this item is food
- virtual bool IsFood();
- //Blocks simply get placed
- virtual bool IsPlaceable();
-
- // Returns the block type on placement
- virtual BLOCKTYPE GetBlockType();
- //Returns the block meta on placement
- virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage);
- // Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood canīt) DEFAULT: False
- virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID);
-
- static cItemHandler *GetItemHandler(int a_ItemID);
-
- static void Deinit();
-
-
-protected:
- int m_ItemID;
- static cItemHandler *CreateItemHandler(int m_ItemID);
-
- static cItemHandler *m_ItemHandler[2266];
- static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
-};
-
-//Short function
-inline cItemHandler *ItemHandler(int a_ItemID) { return cItemHandler::GetItemHandler(a_ItemID); } \ No newline at end of file