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-rw-r--r--src/Bindings/Bindings.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Bindings/Bindings.cpp b/src/Bindings/Bindings.cpp
index 219f7c31a..5536ab2b0 100644
--- a/src/Bindings/Bindings.cpp
+++ b/src/Bindings/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 12/15/13 18:47:13.
+** Generated automatically by tolua++-1.0.92 on 12/15/13 20:25:06.
*/
#ifndef __cplusplus
@@ -9395,9 +9395,9 @@ static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: ShootTo of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_ShootTo00
-static int tolua_AllToLua_cPlayer_ShootTo00(lua_State* tolua_S)
+/* method: ForceSetSpeed of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_ForceSetSpeed00
+static int tolua_AllToLua_cPlayer_ForceSetSpeed00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
@@ -9411,18 +9411,18 @@ static int tolua_AllToLua_cPlayer_ShootTo00(lua_State* tolua_S)
#endif
{
cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- Vector3d Vector = *((Vector3d*) tolua_tousertype(tolua_S,2,0));
+ Vector3d a_Direction = *((Vector3d*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ShootTo'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ForceSetSpeed'", NULL);
#endif
{
- self->ShootTo(Vector);
+ self->ForceSetSpeed(a_Direction);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ShootTo'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'ForceSetSpeed'.",&tolua_err);
return 0;
#endif
}
@@ -31109,7 +31109,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00);
tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cPlayer_IsGameModeAdventure00);
tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00);
- tolua_function(tolua_S,"ShootTo",tolua_AllToLua_cPlayer_ShootTo00);
+ tolua_function(tolua_S,"ForceSetSpeed",tolua_AllToLua_cPlayer_ForceSetSpeed00);
tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00);
tolua_function(tolua_S,"GetWindow",tolua_AllToLua_cPlayer_GetWindow00);
tolua_function(tolua_S,"CloseWindow",tolua_AllToLua_cPlayer_CloseWindow00);