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-rw-r--r--src/Bindings/LuaChunkStay.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp
index 1afd09d11..d8d7da5d0 100644
--- a/src/Bindings/LuaChunkStay.cpp
+++ b/src/Bindings/LuaChunkStay.cpp
@@ -25,10 +25,10 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos)
{
// This function is expected to be called just once, with all the coords in a table
ASSERT(m_Chunks.empty());
-
+
cPluginLua::cOperation Op(m_Plugin);
cLuaState & L = Op();
-
+
// Check that we got a table:
if (!lua_istable(L, a_ChunkCoordTableStackPos))
{
@@ -38,7 +38,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos)
L.LogStackTrace();
return false;
}
-
+
// Add each set of coords:
int NumChunks = luaL_getn(L, a_ChunkCoordTableStackPos);
m_Chunks.reserve(static_cast<size_t>(NumChunks));
@@ -58,7 +58,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos)
AddChunkCoord(L, idx);
lua_pop(L, 1);
}
-
+
// If there are no chunks, log a warning and return failure:
if (m_Chunks.empty())
{
@@ -66,7 +66,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos)
L.LogStackTrace();
return false;
}
-
+
// All ok
return true;
}
@@ -86,14 +86,14 @@ void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index)
);
return;
}
-
+
// Read the two coords from the element:
lua_rawgeti(L, -1, 1);
lua_rawgeti(L, -2, 2);
int ChunkX = luaL_checkint(L, -2);
int ChunkZ = luaL_checkint(L, -1);
lua_pop(L, 2);
-
+
// Check that a coord is not yet present:
for (cChunkCoordsVector::iterator itr = m_Chunks.begin(), end = m_Chunks.end(); itr != end; ++itr)
{
@@ -105,7 +105,7 @@ void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index)
return;
}
} // for itr - m_Chunks[]
-
+
m_Chunks.push_back(cChunkCoords(ChunkX, ChunkZ));
}
@@ -119,7 +119,7 @@ void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPo
m_LuaState = &m_Plugin.GetLuaState();
m_OnChunkAvailable.RefStack(*m_LuaState, a_OnChunkAvailableStackPos);
m_OnAllChunksAvailable.RefStack(*m_LuaState, a_OnAllChunksAvailableStackPos);
-
+
// Enable the ChunkStay:
super::Enable(a_ChunkMap);
}
@@ -148,12 +148,12 @@ bool cLuaChunkStay::OnAllChunksAvailable(void)
// Call the callback:
cPluginLua::cOperation Op(m_Plugin);
Op().Call(static_cast<int>(m_OnAllChunksAvailable));
-
+
// Remove the callback references - they won't be needed anymore
m_OnChunkAvailable.UnRef();
m_OnAllChunksAvailable.UnRef();
}
-
+
// Disable the ChunkStay by returning true
return true;
}