diff options
Diffstat (limited to 'src/BlockEntities/ChestEntity.cpp')
-rw-r--r-- | src/BlockEntities/ChestEntity.cpp | 49 |
1 files changed, 3 insertions, 46 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp index 5447c7c49..0cd9c66e0 100644 --- a/src/BlockEntities/ChestEntity.cpp +++ b/src/BlockEntities/ChestEntity.cpp @@ -14,7 +14,6 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_ super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), m_NumActivePlayers(0) { - cBlockEntityWindowOwner::SetBlockEntity(this); } @@ -24,7 +23,7 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_ cChestEntity::~cChestEntity() { cWindow * Window = GetWindow(); - if (Window != NULL) + if (Window != nullptr) { Window->OwnerDestroyed(); } @@ -34,48 +33,6 @@ cChestEntity::~cChestEntity() -bool cChestEntity::LoadFromJson(const Json::Value & a_Value) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - Json::Value AllSlots = a_Value.get("Slots", 0); - int SlotIdx = 0; - for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) - { - cItem Item; - Item.FromJson(*itr); - SetSlot(SlotIdx, Item); - SlotIdx++; - } - return true; -} - - - - - -void cChestEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - Json::Value AllSlots; - for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--) - { - Json::Value Slot; - m_Contents.GetSlot(i).GetJson(Slot); - AllSlots.append(Slot); - } - a_Value["Slots"] = AllSlots; -} - - - - - void cChestEntity::SendTo(cClientHandle & a_Client) { // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance @@ -92,14 +49,14 @@ void cChestEntity::UsedBy(cPlayer * a_Player) { // If the window is not created, open it anew: cWindow * Window = GetWindow(); - if (Window == NULL) + if (Window == nullptr) { OpenNewWindow(); Window = GetWindow(); } // Open the window for the player: - if (Window != NULL) + if (Window != nullptr) { if (a_Player->GetWindow() != Window) { |