summaryrefslogtreecommitdiffstats
path: root/src/Blocks/BlockBed.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Blocks/BlockBed.cpp')
-rw-r--r--src/Blocks/BlockBed.cpp130
1 files changed, 35 insertions, 95 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 77572a254..0032ec079 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -1,12 +1,12 @@
-
+
// BlockBed.cpp
#include "Globals.h"
#include "BlockBed.h"
#include "BroadcastInterface.h"
-#include "Entities/../World.h"
#include "Entities/Player.h"
+#include "../World.h"
#include "../BoundingBox.h"
#include "../Mobs/Monster.h"
#include "../BlockEntities/BedEntity.h"
@@ -53,66 +53,6 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt
-class cFindMobs :
- public cEntityCallback
-{
- virtual bool Item(cEntity * a_Entity) override
- {
- return (
- (a_Entity->GetEntityType() == cEntity::etMonster) &&
- (static_cast<cMonster*>(a_Entity)->GetMobFamily() == cMonster::mfHostile)
- );
- }
-};
-
-
-
-
-
-class cTimeFastForwardTester :
- public cPlayerListCallback
-{
- virtual bool Item(cPlayer * a_Player) override
- {
- if (!a_Player->IsInBed())
- {
- return true;
- }
-
- return false;
- }
-};
-
-
-
-
-
-class cPlayerBedStateUnsetter :
- public cPlayerListCallback
-{
-public:
- cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
- m_Position(a_Position),
- m_ChunkInterface(a_ChunkInterface)
- {
- }
-
- virtual bool Item(cPlayer * a_Player) override
- {
- cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
- a_Player->SetIsInBed(false);
- return false;
- }
-
-private:
- Vector3i m_Position;
- cChunkInterface & m_ChunkInterface;
-};
-
-
-
-
-
bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
if (a_WorldInterface.GetDimension() != dimOverworld)
@@ -133,7 +73,14 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
}
else
{
- cFindMobs FindMobs;
+ auto FindMobs = [](cEntity & a_Entity)
+ {
+ return (
+ (a_Entity.GetEntityType() == cEntity::etMonster) &&
+ (static_cast<cMonster&>(a_Entity).GetMobFamily() == cMonster::mfHostile)
+ );
+ };
+
if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
{
a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
@@ -164,11 +111,24 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
a_Player.SetIsInBed(true);
a_Player.SendMessageSuccess("Home position set successfully");
- cTimeFastForwardTester Tester;
- if (a_WorldInterface.ForEachPlayer(Tester))
+ auto TimeFastForwardTester = [](cPlayer & a_OtherPlayer)
{
- cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
- a_WorldInterface.ForEachPlayer(Unsetter);
+ if (!a_OtherPlayer.IsInBed())
+ {
+ return true;
+ }
+ return false;
+ };
+
+ if (a_WorldInterface.ForEachPlayer(TimeFastForwardTester))
+ {
+ a_WorldInterface.ForEachPlayer([&](cPlayer & a_OtherPlayer)
+ {
+ cBlockBedHandler::SetBedOccupationState(a_ChunkInterface, a_OtherPlayer.GetLastBedPos(), false);
+ a_OtherPlayer.SetIsInBed(false);
+ return false;
+ }
+ );
a_WorldInterface.SetTimeOfDay(0);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
}
@@ -184,25 +144,12 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
- class cBedColor :
- public cBedCallback
- {
- public:
- short m_Color;
-
- cBedColor(short a_Color) :
- m_Color(a_Color)
+ a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), [&](cBedEntity & a_Bed)
{
- }
-
- virtual bool Item(cBedEntity * a_Bed) override
- {
- a_Bed->SetColor(m_Color);
+ a_Bed.SetColor(a_Player.GetEquippedItem().m_ItemDamage);
return true;
}
- };
- cBedColor BedCallback(a_Player.GetEquippedItem().m_ItemDamage);
- a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback);
+ );
}
@@ -211,19 +158,12 @@ void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWor
void cBlockBedHandler::ConvertToPickups(cWorldInterface & a_WorldInterface, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- class cBedColor :
- public cBedCallback
- {
- public:
- short m_Color = E_META_WOOL_RED;
-
- virtual bool Item(cBedEntity * a_Bed) override
+ short Color = E_META_WOOL_RED;
+ a_WorldInterface.DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, [&](cBedEntity & a_Bed)
{
- m_Color = a_Bed->GetColor();
+ Color = a_Bed.GetColor();
return true;
}
- };
- cBedColor BedCallback;
- a_WorldInterface.DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, BedCallback);
- a_Pickups.Add(cItem(E_ITEM_BED, 1, BedCallback.m_Color));
+ );
+ a_Pickups.Add(cItem(E_ITEM_BED, 1, Color));
}