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-rw-r--r--src/ChunkMap.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 7d1685210..83c1c12dd 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -338,7 +338,7 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
-void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
@@ -442,6 +442,22 @@ void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHa
+void cChunkMap::BroadcastDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
+ if (Chunk == nullptr)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastDetachEntity(a_Entity, a_PreviousVehicle);
+}
+
+
+
+
+
void cChunkMap::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);