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-rw-r--r--src/Entities/Entity.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 07754791d..af545fe4a 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -32,7 +32,7 @@
#define POSZ_TOINT FloorC(GetPosZ())
#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
-#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; }
+#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == nullptr) || !ChunkVarName->IsValid()) { return; }
@@ -309,7 +309,7 @@ public:
/// Returns the currently equipped boots; empty item if none
virtual cItem GetEquippedBoots(void) const { return cItem(); }
- /// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
+ /// Called when the health drops below zero. a_Killer may be nullptr (environmental damage)
virtual void KilledBy(TakeDamageInfo & a_TDI);
/// Called when the entity kills another entity
@@ -401,7 +401,7 @@ public:
void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; }
/// Updates clients of changes in the entity.
- virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
+ virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = nullptr);
/// Attaches to the specified entity; detaches from any previous one first
void AttachTo(cEntity * a_AttachTo);
@@ -450,7 +450,7 @@ public:
virtual void OnRightClicked(cPlayer & a_Player) {}
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr)
{
UNUSED(a_Drops);
UNUSED(a_Killer);
@@ -471,10 +471,10 @@ protected:
int m_Health;
int m_MaxHealth;
- /// The entity to which this entity is attached (vehicle), NULL if none
+ /// The entity to which this entity is attached (vehicle), nullptr if none
cEntity * m_AttachedTo;
- /// The entity which is attached to this entity (rider), NULL if none
+ /// The entity which is attached to this entity (rider), nullptr if none
cEntity * m_Attachee;
/** Stores whether head yaw has been set manually */
@@ -502,7 +502,7 @@ protected:
bool m_IsInitialized;
/** World entity is travelling from
- Set to a valid world pointer by MoveToWorld; reset to NULL when the entity is removed from the old world
+ Set to a valid world pointer by MoveToWorld; reset to nullptr when the entity is removed from the old world
Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it
*/
cWorld * m_WorldTravellingFrom;