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-rw-r--r--src/Entities/Entity.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 143993dad..9fe7f16f5 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -591,12 +591,6 @@ public:
/** Returs whether the entity has any mob leashed to it. */
bool HasAnyMobLeashed() const { return m_LeashedMobs.size() > 0; }
- /** a lightweight calculation approach to get explosion exposure rate
- @param a_ExplosionPosition explosion position
- @param a_ExlosionPower explosion power
- @return exposure rate */
- virtual float GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower);
-
protected:
@@ -705,11 +699,6 @@ protected:
/** The number of ticks this entity has been alive for */
long int m_TicksAlive;
-
- /** Does the actual speed-setting. The default implementation just sets the member variable value;
- overrides can provide further processing, such as forcing players to move at the given speed. */
- virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
-
/** Handles the moving of this entity between worlds.
Should handle degenerate cases such as moving to the same world. */
void DoMoveToWorld(const sWorldChangeInfo & a_WorldChangeInfo);