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-rw-r--r--src/Entities/Player.cpp230
1 files changed, 216 insertions, 14 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 6ac11c270..0eacb67f9 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -16,6 +16,9 @@
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
+#include "../WorldStorage/StatSerializer.h"
+#include "../CompositeChat.h"
+
#include "inifile/iniFile.h"
#include "json/json.h"
@@ -191,6 +194,8 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
}
+
+ m_Stats.AddValue(statMinutesPlayed, 1);
if (!a_Chunk.IsValid())
{
@@ -451,8 +456,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
else
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
+
+ if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
+ {
+ // Increment statistic
+ m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
+ }
+
int Damage = (int)(Dist - 3.f);
- if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
+ if (m_LastJumpHeight > m_LastGroundHeight)
+ {
+ Damage++;
+ }
m_LastJumpHeight = (float)GetPosY();
if (Damage > 0)
@@ -815,7 +830,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
- cPlayer* Attacker = (cPlayer*) a_TDI.Attacker;
+ cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
{
@@ -832,6 +847,8 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
// Any kind of damage adds food exhaustion
AddFoodExhaustion(0.3f);
SendHealth();
+
+ m_Stats.AddValue(statDamageTaken, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
return true;
}
return false;
@@ -862,6 +879,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
Pickups.Add(cItem(E_ITEM_RED_APPLE));
}
+ m_Stats.AddValue(statItemsDropped, Pickups.Size());
+
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -871,9 +890,9 @@ void cPlayer::KilledBy(cEntity * a_Killer)
}
else if (a_Killer->IsPlayer())
{
- GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), ((cPlayer *)a_Killer)->GetName().c_str()));
+ cPlayer * Killer = (cPlayer *)a_Killer;
- m_World->GetScoreBoard().AddPlayerScore(((cPlayer *)a_Killer)->GetName(), cObjective::otPlayerKillCount, 1);
+ GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()));
}
else
{
@@ -883,6 +902,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));
}
+ m_Stats.AddValue(statDeaths);
+
m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1);
}
@@ -890,6 +911,33 @@ void cPlayer::KilledBy(cEntity * a_Killer)
+void cPlayer::Killed(cEntity * a_Victim)
+{
+ cScoreboard & ScoreBoard = m_World->GetScoreBoard();
+
+ if (a_Victim->IsPlayer())
+ {
+ m_Stats.AddValue(statPlayerKills);
+
+ ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1);
+ }
+ else if (a_Victim->IsMob())
+ {
+ if (((cMonster *)a_Victim)->GetMobFamily() == cMonster::mfHostile)
+ {
+ AwardAchievement(achKillMonster);
+ }
+
+ m_Stats.AddValue(statMobKills);
+ }
+
+ ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1);
+}
+
+
+
+
+
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
@@ -1108,6 +1156,47 @@ void cPlayer::SetIP(const AString & a_IP)
+unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
+{
+ eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach);
+
+ // Check if the prerequisites are met
+ if (Prerequisite != statInvalid)
+ {
+ if (m_Stats.GetValue(Prerequisite) == 0)
+ {
+ return 0;
+ }
+ }
+
+ StatValue Old = m_Stats.GetValue(a_Ach);
+
+ if (Old > 0)
+ {
+ return m_Stats.AddValue(a_Ach);
+ }
+ else
+ {
+ // First time, announce it
+ cCompositeChat Msg;
+ Msg.AddTextPart(m_PlayerName + " has just earned the achievement ");
+ Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat part (cAchievement)
+ m_World->BroadcastChat(Msg);
+
+ // Increment the statistic
+ StatValue New = m_Stats.AddValue(a_Ach);
+
+ // Achievement Get!
+ m_ClientHandle->SendStatistics(m_Stats);
+
+ return New;
+ }
+}
+
+
+
+
+
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition(a_PosX, a_PosY, a_PosZ);
@@ -1192,6 +1281,9 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
+
+ Vector3d DeltaPos = a_NewPos - GetPosition();
+ UpdateMovementStats(DeltaPos);
SetPosition( a_NewPos );
SetStance(a_NewPos.y + 1.62);
@@ -1422,10 +1514,7 @@ void cPlayer::TossEquippedItem(char a_Amount)
Drops.push_back(DroppedItem);
}
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ TossItems(Drops);
}
@@ -1441,6 +1530,7 @@ void cPlayer::TossHeldItem(char a_Amount)
char OriginalItemAmount = Item.m_ItemCount;
Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
Drops.push_back(Item);
+
if (OriginalItemAmount > a_Amount)
{
Item.m_ItemCount = OriginalItemAmount - a_Amount;
@@ -1451,10 +1541,7 @@ void cPlayer::TossHeldItem(char a_Amount)
}
}
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ TossItems(Drops);
}
@@ -1466,10 +1553,21 @@ void cPlayer::TossPickup(const cItem & a_Item)
cItems Drops;
Drops.push_back(a_Item);
+ TossItems(Drops);
+}
+
+
+
+
+
+void cPlayer::TossItems(const cItems & a_Items)
+{
+ m_Stats.AddValue(statItemsDropped, a_Items.Size());
+
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1621,6 +1719,11 @@ bool cPlayer::LoadFromDisk()
m_Inventory.LoadFromJson(root["inventory"]);
m_LoadedWorldName = root.get("world", "world").asString();
+
+ // Load the player stats.
+ // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
+ StatSerializer.Load();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
@@ -1692,6 +1795,16 @@ bool cPlayer::SaveToDisk()
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
return false;
}
+
+ // Save the player stats.
+ // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), m_PlayerName, &m_Stats);
+ if (!StatSerializer.Save())
+ {
+ LOGERROR("Could not save stats for player %s", m_PlayerName.c_str());
+ return false;
+ }
+
return true;
}
@@ -1706,7 +1819,10 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
{
- if( itr->second ) Permissions.push_back( itr->first );
+ if (itr->second)
+ {
+ Permissions.push_back( itr->first );
+ }
}
return Permissions;
@@ -1845,6 +1961,92 @@ void cPlayer::HandleFloater()
+bool cPlayer::IsClimbing(void) const
+{
+ int PosX = POSX_TOINT;
+ int PosY = POSY_TOINT;
+ int PosZ = POSZ_TOINT;
+
+ if ((PosY < 0) || (PosY >= cChunkDef::Height))
+ {
+ return false;
+ }
+
+ BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ);
+ switch (Block)
+ {
+ case E_BLOCK_LADDER:
+ case E_BLOCK_VINES:
+ {
+ return true;
+ }
+ default: return false;
+ }
+}
+
+
+
+
+
+void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
+{
+ StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
+
+ if (m_AttachedTo == NULL)
+ {
+ if (IsClimbing())
+ {
+ if (a_DeltaPos.y > 0.0) // Going up
+ {
+ m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
+ }
+ }
+ else if (IsSubmerged())
+ {
+ m_Stats.AddValue(statDistDove, Value);
+ }
+ else if (IsSwimming())
+ {
+ m_Stats.AddValue(statDistSwum, Value);
+ }
+ else if (IsOnGround())
+ {
+ m_Stats.AddValue(statDistWalked, Value);
+ }
+ else
+ {
+ if (Value >= 25) // Ignore small/slow movement
+ {
+ m_Stats.AddValue(statDistFlown, Value);
+ }
+ }
+ }
+ else
+ {
+ switch (m_AttachedTo->GetEntityType())
+ {
+ case cEntity::etMinecart: m_Stats.AddValue(statDistMinecart, Value); break;
+ case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break;
+ case cEntity::etMonster:
+ {
+ cMonster * Monster = (cMonster *)m_AttachedTo;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtPig: m_Stats.AddValue(statDistPig, Value); break;
+ case cMonster::mtHorse: m_Stats.AddValue(statDistHorse, Value); break;
+ default: break;
+ }
+ break;
+ }
+ default: break;
+ }
+ }
+}
+
+
+
+
+
void cPlayer::ApplyFoodExhaustionFromMovement()
{
if (IsGameModeCreative())