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Diffstat (limited to 'src/Generating/Prefabs/AlchemistVillagePrefabs.cpp')
-rw-r--r--src/Generating/Prefabs/AlchemistVillagePrefabs.cpp603
1 files changed, 408 insertions, 195 deletions
diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
index 32ffe5b88..6e3f82212 100644
--- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp
@@ -20,24 +20,25 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior
{
// Size:
- 11, 12, 9, // SizeX = 11, SizeY = 12, SizeZ = 9
+ 11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
- 10, 11, 8, // MaxX, MaxY, MaxZ
+ 10, 11, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "A:101: 0\n" /* ironbars */
- "B: 64:12\n" /* wooddoorblock */
- "C:128: 2\n" /* sandstonestairs */
- "D: 24: 1\n" /* sandstone */
- "E: 44: 9\n" /* step */
- "F:126: 8\n" /* woodenslab */
- "G:128: 7\n" /* sandstonestairs */
- "H: 44: 1\n" /* step */
- "I: 64: 7\n" /* wooddoorblock */
- "J:128: 6\n" /* sandstonestairs */
+ "A:171: 8\n" /* carpet */
+ "B:101: 0\n" /* ironbars */
+ "C: 64:12\n" /* wooddoorblock */
+ "D:128: 2\n" /* sandstonestairs */
+ "E: 24: 1\n" /* sandstone */
+ "F: 44: 9\n" /* step */
+ "G:126: 8\n" /* woodenslab */
+ "H:128: 7\n" /* sandstonestairs */
+ "I: 44: 1\n" /* step */
+ "J: 64: 7\n" /* wooddoorblock */
+ "K:128: 6\n" /* sandstonestairs */
"a: 1: 0\n" /* stone */
"b: 24: 0\n" /* sandstone */
"c: 12: 0\n" /* sand */
@@ -62,8 +63,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"v:134: 7\n" /* 134 */
"w:107: 5\n" /* fencegate */
"x: 64: 5\n" /* wooddoorblock */
- "y: 50: 3\n" /* torch */
- "z:171: 8\n" /* carpet */,
+ "y: 65: 3\n" /* ladder */
+ "z: 50: 3\n" /* torch */,
// Block data:
// Level 0
@@ -78,6 +79,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "aabbbbbbbaa"
/* 7 */ "aabbbbbbbaa"
/* 8 */ "aaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaa"
// Level 1
/* z\x* 1 */
@@ -91,6 +93,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "cb.......bc"
/* 7 */ "cbg......bc"
/* 8 */ "cbbbbbbbbbc"
+ /* 9 */ "ccccccccccc"
// Level 2
/* z\x* 1 */
@@ -104,6 +107,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "cb.......bc"
/* 7 */ "cbg......bc"
/* 8 */ "cbbbbbbbbbc"
+ /* 9 */ "ccccccccccc"
// Level 3
/* z\x* 1 */
@@ -117,6 +121,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "cb.......bc"
/* 7 */ "cbg..l...bc"
/* 8 */ "cbbbbbbbbbc"
+ /* 9 */ "ccccccccccc"
// Level 4
/* z\x* 1 */
@@ -130,6 +135,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "cnnnnnnnnnc"
/* 7 */ "cnonnnnnnnc"
/* 8 */ "cnccccccccc"
+ /* 9 */ "ccccccccccc"
// Level 5
/* z\x* 1 */
@@ -143,6 +149,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "bfvvd.....b"
/* 7 */ "b...w..kujb"
/* 8 */ "pxbbbbbbbbp"
+ /* 9 */ "..y........"
// Level 6
/* z\x* 1 */
@@ -150,38 +157,41 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "...p...p..."
/* 1 */ "..........."
/* 2 */ "pbbb...bbbp"
- /* 3 */ "b..y...y..b"
- /* 4 */ "b.z.....z.b"
- /* 5 */ "A.........A"
+ /* 3 */ "b..z...z..b"
+ /* 4 */ "b.A.....A.b"
+ /* 5 */ "B.........B"
/* 6 */ "b.........b"
- /* 7 */ "b.......z.b"
- /* 8 */ "pBbbAAAbbbp"
+ /* 7 */ "b.......A.b"
+ /* 8 */ "pCbbBBBbbbp"
+ /* 9 */ "..y........"
// Level 7
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "...C...C..."
- /* 1 */ "...D...b..."
- /* 2 */ "pbbbqEsbbbp"
- /* 3 */ "bFFFFFFFFFb"
- /* 4 */ "bFFFFFFFFFb"
- /* 5 */ "sFFFFFFFFFq"
- /* 6 */ "bFFFFFFFFFb"
- /* 7 */ "bFFFFFFFFFb"
- /* 8 */ "pbbbGGGbbbp"
+ /* 0 */ "...D...D..."
+ /* 1 */ "...E...b..."
+ /* 2 */ "pbbbqFsbbbp"
+ /* 3 */ "bGGGGGGGGGb"
+ /* 4 */ "bGGGGGGGGGb"
+ /* 5 */ "sGGGGGGGGGq"
+ /* 6 */ "bGGGGGGGGGb"
+ /* 7 */ "bGGGGGGGGGb"
+ /* 8 */ "pbbbHHHbbbp"
+ /* 9 */ "..y........"
// Level 8
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
- /* 2 */ "bHHHHbHHHHb"
- /* 3 */ "HpbbbbbbbpH"
- /* 4 */ "Hb.......bH"
+ /* 2 */ "bIIIIbIIIIb"
+ /* 3 */ "IpbbbbbbbpI"
+ /* 4 */ "Ib.......bI"
/* 5 */ "bb.......bb"
- /* 6 */ "Hb.......bH"
- /* 7 */ "HpIbbbbbbpH"
- /* 8 */ "bH.HHbHHHHb"
+ /* 6 */ "Ib.......bI"
+ /* 7 */ "IpJbbbbbbpI"
+ /* 8 */ "bI.IIbIIIIb"
+ /* 9 */ "..........."
// Level 9
/* z\x* 1 */
@@ -189,12 +199,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
- /* 3 */ ".pbbAAAbbp."
+ /* 3 */ ".pbbBBBbbp."
/* 4 */ ".b.......b."
- /* 5 */ ".A.......A."
+ /* 5 */ ".B.......B."
/* 6 */ ".b.......b."
- /* 7 */ ".pBbAAAbbp."
+ /* 7 */ ".pCbBBBbbp."
/* 8 */ "..........."
+ /* 9 */ "..........."
// Level 10
/* z\x* 1 */
@@ -202,12 +213,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
- /* 3 */ ".pbbJJJbbp."
- /* 4 */ ".bFFFFFFFb."
- /* 5 */ ".sFFFFFFFq."
- /* 6 */ ".bFFFFFFFb."
- /* 7 */ ".pbbGGGbbp."
+ /* 3 */ ".pbbKKKbbp."
+ /* 4 */ ".bGGGGGGGb."
+ /* 5 */ ".sGGGGGGGq."
+ /* 6 */ ".bGGGGGGGb."
+ /* 7 */ ".pbbHHHbbp."
/* 8 */ "..........."
+ /* 9 */ "..........."
// Level 11
/* z\x* 1 */
@@ -215,12 +227,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
- /* 3 */ ".bHHHbHHHb."
- /* 4 */ ".H.......H."
+ /* 3 */ ".bIIIbIIIb."
+ /* 4 */ ".I.......I."
/* 5 */ ".b.......b."
- /* 6 */ ".H.......H."
- /* 7 */ ".bHHHbHHHb."
- /* 8 */ "...........",
+ /* 6 */ ".I.......I."
+ /* 7 */ ".bIIIbIIIb."
+ /* 8 */ "..........."
+ /* 9 */ "...........",
// Connectors:
"-1: 5, 5, 0: 2\n" /* Type -1, direction Z- */,
@@ -235,7 +248,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 70,
// DepthWeight:
"",
@@ -254,18 +267,19 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior
{
// Size:
- 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9
+ 11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
- 10, 7, 8, // MaxX, MaxY, MaxZ
+ 10, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
- "A: 44: 1\n" /* step */
- "B: 64: 3\n" /* wooddoorblock */
- "C: 64: 8\n" /* wooddoorblock */
- "D:128: 6\n" /* sandstonestairs */
+ "A:128: 7\n" /* sandstonestairs */
+ "B: 44: 1\n" /* step */
+ "C: 64: 3\n" /* wooddoorblock */
+ "D: 64: 8\n" /* wooddoorblock */
+ "E:128: 6\n" /* sandstonestairs */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
@@ -283,15 +297,15 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"o:134: 4\n" /* 134 */
"p:107: 5\n" /* fencegate */
"q: 64: 5\n" /* wooddoorblock */
- "r: 50: 3\n" /* torch */
- "s:171: 8\n" /* carpet */
- "t:101: 0\n" /* ironbars */
- "u: 64:12\n" /* wooddoorblock */
- "v:128: 2\n" /* sandstonestairs */
- "w: 24: 1\n" /* sandstone */
- "x: 44: 9\n" /* step */
- "y:126: 8\n" /* woodenslab */
- "z:128: 7\n" /* sandstonestairs */,
+ "r: 65: 3\n" /* ladder */
+ "s: 50: 3\n" /* torch */
+ "t:171: 8\n" /* carpet */
+ "u:101: 0\n" /* ironbars */
+ "v: 64:12\n" /* wooddoorblock */
+ "w:128: 2\n" /* sandstonestairs */
+ "x: 24: 1\n" /* sandstone */
+ "y: 44: 9\n" /* step */
+ "z:126: 8\n" /* woodenslab */,
// Block data:
// Level 0
@@ -306,6 +320,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "abbbbbbbbba"
/* 7 */ "abbbbbbbbba"
/* 8 */ "abaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaa"
// Level 1
/* z\x* 1 */
@@ -319,6 +334,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "dlnno.....d"
/* 7 */ "d...p..hjkd"
/* 8 */ "cqddddddddc"
+ /* 9 */ "..r........"
// Level 2
/* z\x* 1 */
@@ -326,38 +342,41 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "...c...c..."
/* 1 */ "..........."
/* 2 */ "cddd...dddc"
- /* 3 */ "d..r...r..d"
- /* 4 */ "d.s.....s.d"
- /* 5 */ "t.........t"
+ /* 3 */ "d..s...s..d"
+ /* 4 */ "d.t.....t.d"
+ /* 5 */ "u.........u"
/* 6 */ "d.........d"
- /* 7 */ "d.......s.d"
- /* 8 */ "cuddtttdddc"
+ /* 7 */ "d.......t.d"
+ /* 8 */ "cvdduuudddc"
+ /* 9 */ "..r........"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ "...v...v..."
- /* 1 */ "...w...d..."
- /* 2 */ "cdddexgdddc"
- /* 3 */ "dyyyyyyyyyd"
- /* 4 */ "dyyyyyyyyyd"
- /* 5 */ "gyyyyyyyyye"
- /* 6 */ "dyyyyyyyyyd"
- /* 7 */ "dyyyyyyyyyd"
- /* 8 */ "cdddzzzdddc"
+ /* 0 */ "...w...w..."
+ /* 1 */ "...x...d..."
+ /* 2 */ "cdddeygdddc"
+ /* 3 */ "dzzzzzzzzzd"
+ /* 4 */ "dzzzzzzzzzd"
+ /* 5 */ "gzzzzzzzzze"
+ /* 6 */ "dzzzzzzzzzd"
+ /* 7 */ "dzzzzzzzzzd"
+ /* 8 */ "cdddAAAdddc"
+ /* 9 */ "..r........"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
- /* 2 */ "dAAAAdAAAAd"
- /* 3 */ "AcdddddddcA"
- /* 4 */ "Ad.......dA"
+ /* 2 */ "dBBBBdBBBBd"
+ /* 3 */ "BcdddddddcB"
+ /* 4 */ "Bd.......dB"
/* 5 */ "dd.......dd"
- /* 6 */ "Ad.......dA"
- /* 7 */ "AcBddddddcA"
- /* 8 */ "dA.AAdAAAAd"
+ /* 6 */ "Bd.......dB"
+ /* 7 */ "BcCddddddcB"
+ /* 8 */ "dB.BBdBBBBd"
+ /* 9 */ "..........."
// Level 5
/* z\x* 1 */
@@ -365,12 +384,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
- /* 3 */ ".cddtttddc."
+ /* 3 */ ".cdduuuddc."
/* 4 */ ".d.......d."
- /* 5 */ ".t.......t."
+ /* 5 */ ".u.......u."
/* 6 */ ".d.......d."
- /* 7 */ ".cCdtttddc."
+ /* 7 */ ".cDduuuddc."
/* 8 */ "..........."
+ /* 9 */ "..........."
// Level 6
/* z\x* 1 */
@@ -378,12 +398,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
- /* 3 */ ".cddDDDddc."
- /* 4 */ ".dyyyyyyyd."
- /* 5 */ ".gyyyyyyye."
- /* 6 */ ".dyyyyyyyd."
- /* 7 */ ".cddzzzddc."
+ /* 3 */ ".cddEEEddc."
+ /* 4 */ ".dzzzzzzzd."
+ /* 5 */ ".gzzzzzzze."
+ /* 6 */ ".dzzzzzzzd."
+ /* 7 */ ".cddAAAddc."
/* 8 */ "..........."
+ /* 9 */ "..........."
// Level 7
/* z\x* 1 */
@@ -391,12 +412,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
- /* 3 */ ".dAAAdAAAd."
- /* 4 */ ".A.......A."
+ /* 3 */ ".dBBBdBBBd."
+ /* 4 */ ".B.......B."
/* 5 */ ".d.......d."
- /* 6 */ ".A.......A."
- /* 7 */ ".dAAAdAAAd."
- /* 8 */ "...........",
+ /* 6 */ ".B.......B."
+ /* 7 */ ".dBBBdBBBd."
+ /* 8 */ "..........."
+ /* 9 */ "...........",
// Connectors:
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
@@ -411,7 +433,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 80,
// DepthWeight:
"",
@@ -427,7 +449,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BlackSmith:
- // The data has been exported from the gallery Desert, area index 92, ID 633, created by STR_Warrior
+ // The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior
{
// Size:
11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13
@@ -460,7 +482,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"t:128: 4\n" /* sandstonestairs */
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
- "w: 44: 1\n" /* step */,
+ "w: 44: 1\n" /* step */
+ "x: 43: 1\n" /* doubleslab */,
// Block data:
// Level 0
@@ -469,7 +492,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "aaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaa"
/* 2 */ "aaaaaaaabaa"
- /* 3 */ "acaaacabbba"
+ /* 3 */ "acacacabbba"
/* 4 */ "acaccaabbba"
/* 5 */ "acccccabbba"
/* 6 */ "acaadddbbba"
@@ -487,9 +510,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 1 */ "..........."
/* 2 */ "......dcecd"
/* 3 */ ".d....c...c"
- /* 4 */ "......c...c"
- /* 5 */ "...f..c...c"
- /* 6 */ ".....dc...c"
+ /* 4 */ "..f...c...c"
+ /* 5 */ "......c...c"
+ /* 6 */ "....ddc...c"
/* 7 */ ".gh.dic...c"
/* 8 */ "dcccccd...c"
/* 9 */ "cj........c"
@@ -506,8 +529,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 3 */ ".d....c..lc"
/* 4 */ "......n...c"
/* 5 */ "......c...c"
- /* 6 */ "......c...n"
- /* 7 */ "......c...n"
+ /* 6 */ "....nnc...n"
+ /* 7 */ "....n.c...n"
/* 8 */ "dcccccd...n"
/* 9 */ "co........c"
/* 10 */ "n.........c"
@@ -523,8 +546,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 3 */ ".drrrrcsssc"
/* 4 */ ".rsssstsssc"
/* 5 */ ".rsssscsssc"
- /* 6 */ ".rsssscsssu"
- /* 7 */ ".rsssscsssu"
+ /* 6 */ ".rssddcsssu"
+ /* 7 */ ".rssd.csssu"
/* 8 */ "dcccccdsssu"
/* 9 */ "csssssssssc"
/* 10 */ "tsssssssssc"
@@ -540,9 +563,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 3 */ ".w.w.ww...w"
/* 4 */ "......w...w"
/* 5 */ ".w....w...w"
- /* 6 */ "......w...w"
- /* 7 */ ".w....w...c"
- /* 8 */ "cwwwwwc...w"
+ /* 6 */ "....xwx...w"
+ /* 7 */ ".w..w.w...c"
+ /* 8 */ "cwwwxwc...w"
/* 9 */ "w.........w"
/* 10 */ "w.........w"
/* 11 */ "w.........w"
@@ -561,7 +584,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 50,
// DepthWeight:
"",
@@ -588,12 +611,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// Block definitions:
".: 0: 0\n" /* air */
- "A:128: 2\n" /* sandstonestairs */
- "B:128: 0\n" /* sandstonestairs */
- "C: 87: 0\n" /* netherstone */
- "D:128: 3\n" /* sandstonestairs */
- "E: 51: 0\n" /* fire */
- "F: 44: 9\n" /* step */
+ "A:128: 7\n" /* sandstonestairs */
+ "B: 44: 1\n" /* step */
+ "C:128: 2\n" /* sandstonestairs */
+ "D:128: 0\n" /* sandstonestairs */
+ "E: 87: 0\n" /* netherstone */
+ "F:128: 3\n" /* sandstonestairs */
+ "G: 51: 0\n" /* fire */
+ "H: 44: 9\n" /* step */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
@@ -610,16 +635,16 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"n:101: 0\n" /* ironbars */
"o:140: 0\n" /* flowerpotblock */
"p: 64: 8\n" /* wooddoorblock */
- "q: 69:12\n" /* lever */
- "r: 44:10\n" /* step */
- "s:128: 1\n" /* sandstonestairs */
- "t: 47: 0\n" /* bookshelf */
- "u: 96:12\n" /* trapdoor */
- "v:128: 4\n" /* sandstonestairs */
- "w:128: 5\n" /* sandstonestairs */
- "x:128: 7\n" /* sandstonestairs */
- "y: 44: 1\n" /* step */
- "z:128: 6\n" /* sandstonestairs */,
+ "q: 50: 3\n" /* torch */
+ "r: 69:12\n" /* lever */
+ "s: 50: 4\n" /* torch */
+ "t:128: 6\n" /* sandstonestairs */
+ "u: 44:10\n" /* step */
+ "v:128: 1\n" /* sandstonestairs */
+ "w: 47: 0\n" /* bookshelf */
+ "x: 96:12\n" /* trapdoor */
+ "y:128: 4\n" /* sandstonestairs */
+ "z:128: 5\n" /* sandstonestairs */,
// Block data:
// Level 0
@@ -657,9 +682,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "....cddnnnddc.."
/* 1 */ "....d......od.c"
- /* 2 */ "....p.......d.."
+ /* 2 */ "....p.......d.q"
/* 3 */ "....d.......p.."
- /* 4 */ "....d.q...l.d.."
+ /* 4 */ "....d.r...l.d.s"
/* 5 */ "....dddd.dddd.c"
/* 6 */ "....n.......n.."
/* 7 */ "mmmmn.......n.."
@@ -670,32 +695,32 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "....cdddddddc.."
- /* 1 */ "....drrrrrrrdds"
- /* 2 */ "....drrrrrrrd.."
- /* 3 */ "....drrrrrrrd.."
- /* 4 */ "....dtttrrurd.."
- /* 5 */ "....dddddddddds"
- /* 6 */ "....vrrrrrrrw.."
- /* 7 */ "mmmmvrrrrrrrw.."
- /* 8 */ "mmmmvrrrrrrrw.."
- /* 9 */ "mmmmdrrrrrrrd.."
- /* 10 */ "mmmmcddxxxddc.."
+ /* 0 */ "....cddtttddc.."
+ /* 1 */ "....duuuuuuuddv"
+ /* 2 */ "....duuuuuuud.."
+ /* 3 */ "....duuuuuuud.."
+ /* 4 */ "....dwwwuuxud.."
+ /* 5 */ "....ddddddddddv"
+ /* 6 */ "....yuuuuuuuz.."
+ /* 7 */ "mmmmyuuuuuuuz.."
+ /* 8 */ "mmmmyuuuuuuuz.."
+ /* 9 */ "mmmmduuuuuuud.."
+ /* 10 */ "mmmmcddAAAddc.."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
- /* 0 */ "....dyyydyyyd.."
- /* 1 */ "....ycdddddcy.."
- /* 2 */ "....yd.....dy.."
- /* 3 */ "....yd.....dy.."
- /* 4 */ "....yd.....dy.."
+ /* 0 */ "....dBBBdBBBd.."
+ /* 1 */ "....BcdddddcB.."
+ /* 2 */ "....Bd.....dB.."
+ /* 3 */ "....Bd.....dB.."
+ /* 4 */ "....Bd.....dB.."
/* 5 */ "....dcdd.ddcd.."
- /* 6 */ "....y.......y.."
- /* 7 */ "mmmmy.......y.."
- /* 8 */ "mmmmy.......y.."
- /* 9 */ "mmmmy.......y.."
- /* 10 */ "mmmmdyyydyyyd.."
+ /* 6 */ "....B.......B.."
+ /* 7 */ "mmmmB.......B.."
+ /* 8 */ "mmmmB.......B.."
+ /* 9 */ "mmmmB.......B.."
+ /* 10 */ "mmmmdBBBdBBBd.."
// Level 5
/* z\x* 11111 */
@@ -716,10 +741,10 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
- /* 1 */ ".....cddzddc..."
- /* 2 */ ".....vrrrrrw..."
- /* 3 */ ".....vrrrrrw..."
- /* 4 */ ".....vrrrrrw..."
+ /* 1 */ ".....cddtddc..."
+ /* 2 */ ".....yuuuuuz..."
+ /* 3 */ ".....yuuuuuz..."
+ /* 4 */ ".....yuuuuuz..."
/* 5 */ ".....cdddddc..."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -731,11 +756,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
- /* 1 */ ".....dyydyyd..."
- /* 2 */ ".....y.ddd.y..."
+ /* 1 */ ".....dBBdBBd..."
+ /* 2 */ ".....B.ddd.B..."
/* 3 */ ".....d.ddd.d..."
- /* 4 */ ".....y.ddd.y..."
- /* 5 */ ".....dyydyyd..."
+ /* 4 */ ".....B.ddd.B..."
+ /* 5 */ ".....dBBdBBd..."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
@@ -747,9 +772,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
- /* 2 */ ".......cAc....."
- /* 3 */ ".......BCs....."
- /* 4 */ ".......cDc....."
+ /* 2 */ ".......cCc....."
+ /* 3 */ ".......DEv....."
+ /* 4 */ ".......cFc....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -763,7 +788,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......c.c....."
- /* 3 */ "........E......"
+ /* 3 */ "........G......"
/* 4 */ ".......c.c....."
/* 5 */ "..............."
/* 6 */ "..............."
@@ -777,9 +802,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
- /* 2 */ ".......c.c....."
- /* 3 */ "..............."
- /* 4 */ ".......c.c....."
+ /* 2 */ ".......ctc....."
+ /* 3 */ ".......y.z....."
+ /* 4 */ ".......cAc....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -793,7 +818,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......ddd....."
- /* 3 */ ".......dFd....."
+ /* 3 */ ".......dHd....."
/* 4 */ ".......ddd....."
/* 5 */ "..............."
/* 6 */ "..............."
@@ -807,9 +832,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
- /* 2 */ ".......y.y....."
+ /* 2 */ ".......B.B....."
/* 3 */ "..............."
- /* 4 */ ".......y.y....."
+ /* 4 */ ".......B.B....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -830,7 +855,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 60,
// DepthWeight:
"",
@@ -1169,7 +1194,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 3 */ "abbbbba"
/* 4 */ "abbbbba"
/* 5 */ "abbbbba"
- /* 6 */ "aaaaaaa"
+ /* 6 */ "aabaaaa"
/* 7 */ "aaaaaaa"
/* 8 */ "aaaaaaa"
/* 9 */ "aaaaaaa"
@@ -1384,7 +1409,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
- "e: 64: 3\n" /* wooddoorblock */
+ "e: 64: 7\n" /* wooddoorblock */
"f: 65: 5\n" /* ladder */
"g:134: 3\n" /* 134 */
"h: 85: 0\n" /* fence */
@@ -1393,16 +1418,17 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"k:134: 6\n" /* 134 */
"l:134: 4\n" /* 134 */
"m: 19: 0\n" /* sponge */
- "n: 64: 8\n" /* wooddoorblock */
+ "n: 64:12\n" /* wooddoorblock */
"o: 50: 2\n" /* torch */
"p:101: 0\n" /* ironbars */
"q:171: 8\n" /* carpet */
"r:128: 2\n" /* sandstonestairs */
"s:126: 8\n" /* woodenslab */
- "t:128: 5\n" /* sandstonestairs */
- "u:128: 7\n" /* sandstonestairs */
- "v: 44: 1\n" /* step */
- "w: 96: 7\n" /* trapdoor */,
+ "t:128: 4\n" /* sandstonestairs */
+ "u:128: 5\n" /* sandstonestairs */
+ "v:128: 7\n" /* sandstonestairs */
+ "w: 44: 1\n" /* step */
+ "x: 96: 7\n" /* trapdoor */,
// Block data:
// Level 0
@@ -1454,26 +1480,26 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 2 */ "cdddc"
/* 3 */ "dfssd"
/* 4 */ "dsssd"
- /* 5 */ "tssst"
- /* 6 */ "tssst"
- /* 7 */ "tssst"
+ /* 5 */ "tsssu"
+ /* 6 */ "tsssu"
+ /* 7 */ "tsssu"
/* 8 */ "dsssd"
/* 9 */ "dsssd"
- /* 10 */ "cdudc"
+ /* 10 */ "cdvdc"
// Level 4
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
- /* 2 */ "dvdvd"
- /* 3 */ "vw..v"
- /* 4 */ "v...v"
- /* 5 */ "v...v"
+ /* 2 */ "dwdwd"
+ /* 3 */ "wx..w"
+ /* 4 */ "w...w"
+ /* 5 */ "w...w"
/* 6 */ "d...d"
- /* 7 */ "v...v"
- /* 8 */ "v...v"
- /* 9 */ "v...v"
- /* 10 */ "dvdvd",
+ /* 7 */ "w...w"
+ /* 8 */ "w...w"
+ /* 9 */ "w...w"
+ /* 10 */ "dwdwd",
// Connectors:
"-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
@@ -2050,7 +2076,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"o:128: 4\n" /* sandstonestairs */
"p:128: 7\n" /* sandstonestairs */
"q: 44: 1\n" /* step */
- "r: 50: 3\n" /* torch */,
+ "r: 50: 3\n" /* torch */
+ "s:128: 6\n" /* sandstonestairs */,
// Block data:
// Level 0
@@ -2137,11 +2164,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
- /* 3 */ "...cdddc......."
+ /* 3 */ "...cdsdc......."
/* 4 */ "...dnnnd......."
/* 5 */ "...dnnnd......."
/* 6 */ "...dnnnd......."
- /* 7 */ "...cdddc......."
+ /* 7 */ "...cdpdc......."
/* 8 */ "..............."
// Level 7
@@ -2170,7 +2197,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 80,
// DepthWeight:
"",
@@ -2364,7 +2391,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 80,
// DepthWeight:
"",
@@ -2582,7 +2609,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
- 100,
+ 80,
// DepthWeight:
"",
@@ -2690,7 +2717,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 012345678 */
/* 0 */ "mmmm....."
/* 1 */ "mmmm....."
- /* 2 */ "mmmmcrdrd"
+ /* 2 */ "mmmmdrdrd"
/* 3 */ "mmmmr...r"
/* 4 */ "mmmmr...r"
/* 5 */ "mmmmr...r"
@@ -2724,6 +2751,192 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// MoveToGround:
true,
}, // SmallHouse9
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Temple:
+ // The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior
+ {
+ // Size:
+ 13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 8, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "A: 44: 9\n" /* step */
+ "a: 12: 0\n" /* sand */
+ "b: 5: 0\n" /* wood */
+ "c: 24: 2\n" /* sandstone */
+ "d: 24: 0\n" /* sandstone */
+ "e: 64: 7\n" /* wooddoorblock */
+ "f: 17: 0\n" /* tree */
+ "g:128: 5\n" /* sandstonestairs */
+ "h:128: 4\n" /* sandstonestairs */
+ "i:128: 7\n" /* sandstonestairs */
+ "j:128: 6\n" /* sandstonestairs */
+ "k:118: 3\n" /* cauldronblock */
+ "l:155: 1\n" /* quartzblock */
+ "m: 19: 0\n" /* sponge */
+ "n: 64:12\n" /* wooddoorblock */
+ "o: 50: 3\n" /* torch */
+ "p:101: 0\n" /* ironbars */
+ "q:140: 0\n" /* flowerpotblock */
+ "r: 24: 1\n" /* sandstone */
+ "s:128: 2\n" /* sandstonestairs */
+ "t:126: 8\n" /* woodenslab */
+ "u: 44: 1\n" /* step */
+ "v:128: 0\n" /* sandstonestairs */
+ "w: 87: 0\n" /* netherstone */
+ "x:128: 1\n" /* sandstonestairs */
+ "y:128: 3\n" /* sandstonestairs */
+ "z: 51: 0\n" /* fire */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaabbababbaaa"
+ /* 3 */ "abbbbbbbbbbba"
+ /* 4 */ "abbbbbbbbbbba"
+ /* 5 */ "abbbbbbbbbbba"
+ /* 6 */ "abbbbbbbbbbba"
+ /* 7 */ "abbbbbbbbbbba"
+ /* 8 */ "aaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "....c...c...."
+ /* 1 */ "............."
+ /* 2 */ "cdddddedddddc"
+ /* 3 */ "dfg.......hfd"
+ /* 4 */ "di.........id"
+ /* 5 */ "d...........d"
+ /* 6 */ "dj.........jd"
+ /* 7 */ "dfg.khlgk.hfd"
+ /* 8 */ "cdddddddddddc"
+
+ // Level 2
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "....c...c...."
+ /* 1 */ "............."
+ /* 2 */ "cdddddndddddc"
+ /* 3 */ "df...o.o...fd"
+ /* 4 */ "d...........d"
+ /* 5 */ "p...........p"
+ /* 6 */ "d...........d"
+ /* 7 */ "df...qrq...fd"
+ /* 8 */ "cdpppdddpppdc"
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "....s...s...."
+ /* 1 */ "....r...d...."
+ /* 2 */ "cdddddddddddc"
+ /* 3 */ "dftttttttttfd"
+ /* 4 */ "dtttttttttttd"
+ /* 5 */ "htttttttttttg"
+ /* 6 */ "dtttttttttttd"
+ /* 7 */ "dftttttttttfd"
+ /* 8 */ "cdiiidddiiidc"
+
+ // Level 4
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "duuuuuduuuuud"
+ /* 3 */ "u...........u"
+ /* 4 */ "u.ddd...ddd.u"
+ /* 5 */ "d.ddd...ddd.d"
+ /* 6 */ "u.ddd...ddd.u"
+ /* 7 */ "u...........u"
+ /* 8 */ "duuuuuduuuuud"
+
+ // Level 5
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "..csc...csc.."
+ /* 5 */ "..vwx...vwx.."
+ /* 6 */ "..cyc...cyc.."
+ /* 7 */ "............."
+ /* 8 */ "............."
+
+ // Level 6
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "..c.c...c.c.."
+ /* 5 */ "...z.....z..."
+ /* 6 */ "..c.c...c.c.."
+ /* 7 */ "............."
+ /* 8 */ "............."
+
+ // Level 7
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "..ddd...ddd.."
+ /* 5 */ "..dAd...dAd.."
+ /* 6 */ "..ddd...ddd.."
+ /* 7 */ "............."
+ /* 8 */ "............."
+
+ // Level 8
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "............."
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "..u.u...u.u.."
+ /* 5 */ "............."
+ /* 6 */ "..u.u...u.u.."
+ /* 7 */ "............."
+ /* 8 */ ".............",
+
+ // Connectors:
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 50,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+
+ // MoveToGround:
+ true,
+ }, // Temple
}; // g_AlchemistVillagePrefabs