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-rw-r--r--src/Generating/VillageGen.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h
index c6f8f024a..5faaae8a6 100644
--- a/src/Generating/VillageGen.h
+++ b/src/Generating/VillageGen.h
@@ -21,16 +21,25 @@ class cVillageGen :
{
typedef cGridStructGen super;
public:
- cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
+ cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
protected:
class cVillage; // fwd: VillageGen.cpp
+ /** The noise used for generating random numbers */
+ cNoise m_Noise;
+
/** Maximum depth of the generator tree*/
int m_MaxDepth;
/** Maximum size, in X/Z blocks, of the village (radius from the origin) */
int m_MaxSize;
+
+ /** Minimum density - percentage of allowed house connections. Range [0, 100] */
+ int m_MinDensity;
+
+ /** Maximum density - percentage of allowed house connections. Range [0, 100] */
+ int m_MaxDensity;
/** The underlying biome generator that defines whether the village is created or not */
cBiomeGen & m_BiomeGen;