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-rw-r--r--src/Items/ItemBucket.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h
index 84835c021..a733bda19 100644
--- a/src/Items/ItemBucket.h
+++ b/src/Items/ItemBucket.h
@@ -215,7 +215,7 @@ public:
} Callbacks;
cLineBlockTracer Tracer(*a_World, Callbacks);
- Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
+ Vector3d Start(a_Player->GetEyePosition());
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
// cTracer::Trace returns true when whole line was traversed. By returning true when we hit something, we ensure that this never happens if liquid could be placed