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-rw-r--r--src/Mobs/Wolf.cpp45
1 files changed, 28 insertions, 17 deletions
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 45df3dd05..f3b859c76 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -80,13 +80,19 @@ void cWolf::NotifyAlliesOfFight(cPawn * a_Opponent)
return;
}
m_NotificationCooldown = 15;
-
- m_World->DoWithPlayerByUUID(m_OwnerUUID, [=](cPlayer & a_Player)
+ class cCallback : public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * a_Player) override
{
- a_Player.NotifyNearbyWolves(a_Opponent, false);
+ a_Player->NotifyNearbyWolves(m_Opponent, false);
return false;
}
- );
+ public:
+ cPawn * m_Opponent;
+ } Callback;
+
+ Callback.m_Opponent = a_Opponent;
+ m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback);
}
bool cWolf::Attack(std::chrono::milliseconds a_Dt)
@@ -341,25 +347,30 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cWolf::TickFollowPlayer()
{
- Vector3d OwnerPos;
- bool OwnerFlying;
- auto Callback = [&](cPlayer & a_Player)
+ class cCallback :
+ public cPlayerListCallback
{
- OwnerPos = a_Player.GetPosition();
- OwnerFlying = a_Player.IsFlying();
- return true;
- };
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ OwnerPos = a_Player->GetPosition();
+ OwnerFlying = a_Player->IsFlying();
+ return true;
+ }
+ public:
+ Vector3d OwnerPos;
+ bool OwnerFlying;
+ } Callback;
if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback))
{
// The player is present in the world, follow him:
- double Distance = (OwnerPos - GetPosition()).Length();
+ double Distance = (Callback.OwnerPos - GetPosition()).Length();
if (Distance > 20)
{
- if (!OwnerFlying)
+ if (!Callback.OwnerFlying)
{
- OwnerPos.y = FindFirstNonAirBlockPosition(OwnerPos.x, OwnerPos.z);
- TeleportToCoords(OwnerPos.x, OwnerPos.y, OwnerPos.z);
+ Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
+ TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
SetTarget(nullptr);
}
}
@@ -374,9 +385,9 @@ void cWolf::TickFollowPlayer()
{
if (GetTarget() == nullptr)
{
- if (!OwnerFlying)
+ if (!Callback.OwnerFlying)
{
- MoveToPosition(OwnerPos);
+ MoveToPosition(Callback.OwnerPos);
}
}
}