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-rw-r--r--src/Protocol/Protocol_1_8.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index bbeb3ae8b..2e7902303 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -2311,11 +2311,12 @@ void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinFlags);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinParts);
m_Client->SetLocale(Locale);
m_Client->SetViewDistance(ViewDistance);
- // TODO: Handle other values
+ m_Client->GetPlayer()->SetSkinParts(SkinParts);
+ // TODO: Handle chat flags and chat colors
}
@@ -3234,7 +3235,20 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
switch (a_Entity.GetEntityType())
{
- case cEntity::etPlayer: break; // TODO?
+ case cEntity::etPlayer:
+ {
+ auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
+
+ // Player health (not handled since players aren't monsters)
+ a_Pkt.WriteBEUInt8(0x66);
+ a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
+
+ // Skin flags
+ a_Pkt.WriteBEUInt8(0x0A);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
+
+ break;
+ }
case cEntity::etPickup:
{
a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10