summaryrefslogtreecommitdiffstats
path: root/src/Protocol/Protocol_1_9.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Protocol/Protocol_1_9.cpp')
-rw-r--r--src/Protocol/Protocol_1_9.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 0827b8f0b..0ae451117 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -490,35 +490,6 @@ void cProtocol_1_9_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
-void cProtocol_1_9_0::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktPlayerMaxSpeed);
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
-}
-
-
-
-
-
void cProtocol_1_9_0::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -690,7 +661,6 @@ UInt32 cProtocol_1_9_0::GetPacketID(cProtocol::ePacketType a_Packet)
case pktPlayerAbilities: return 0x2b;
case pktPlayerList: return 0x2d;
case pktPlayerListHeaderFooter: return 0x48;
- case pktPlayerMaxSpeed: return 0x4b;
case pktPlayerMoveLook: return 0x2e;
case pktPluginMessage: return 0x18;
case pktRemoveEntityEffect: return 0x31;
@@ -2271,26 +2241,6 @@ void cProtocol_1_9_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
-void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
-{
- if (!a_Entity.IsMob())
- {
- // No properties for anything else than mobs
- a_Pkt.WriteBEInt32(0);
- return;
- }
-
- // const cMonster & Mob = (const cMonster &)a_Entity;
-
- // TODO: Send properties and modifiers based on the mob type
-
- a_Pkt.WriteBEInt32(0); // NumProperties
-}
-
-
-
-
-
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_1:
@@ -2320,9 +2270,6 @@ void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World
cPacketizer Pkt(*this, pktDifficulty);
Pkt.WriteBEInt8(1);
}
-
- // Send player abilities:
- SendPlayerAbilities();
}
@@ -2405,7 +2352,6 @@ UInt32 cProtocol_1_9_4::GetPacketID(cProtocol::ePacketType a_Packet)
case pktCollectEntity: return 0x48;
case pktEntityEffect: return 0x4b;
case pktEntityProperties: return 0x4a;
- case pktPlayerMaxSpeed: return 0x4a;
case pktPlayerListHeaderFooter: return 0x47;
case pktTeleportEntity: return 0x49;