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-rw-r--r--src/Root.h75
1 files changed, 43 insertions, 32 deletions
diff --git a/src/Root.h b/src/Root.h
index 2b30afaff..81551a503 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -70,22 +70,31 @@ public:
a_OverworldName should be set for non-overworld dimensions if one wishes that world to link back to an overworld via portals
*/
cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "");
+
+ /** Returns the up time of the server in seconds */
+ int GetServerUpTime(void)
+ {
+ return static_cast<int>(std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now() - m_StartTime).count());
+ }
// tolua_end
-
+
/// Calls the callback for each world; returns true if the callback didn't abort (return true)
bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
-
+
/// Writes chunkstats, for each world and totals, to the output callback
void LogChunkStats(cCommandOutputCallback & a_Output);
-
+
cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; }
cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // Exported in ManualBindings.cpp with quite a different signature
-
+
/// Returns the number of ticks for how long the item would fuel a furnace. Returns zero if not a fuel
static int GetFurnaceFuelBurnTime(const cItem & a_Fuel); // tolua_export
-
+
+ /** The current time where the startup of the server has been completed */
+ std::chrono::steady_clock::time_point m_StartTime;
+
cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
@@ -98,32 +107,32 @@ public:
"stop" and "restart" commands have special handling.
*/
void QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
-
+
/** Queues a console command for execution through the cServer class.
The command will be executed in the tick thread
The command's output will be sent to console
"stop" and "restart" commands have special handling.
*/
void QueueExecuteConsoleCommand(const AString & a_Cmd); // tolua_export
-
+
/// Executes a console command through the cServer class; does special handling for "stop" and "restart".
void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
-
+
/// Kicks the user, no matter in what world they are. Used from cAuthenticator
void KickUser(int a_ClientID, const AString & a_Reason);
-
+
/// Called by cAuthenticator to auth the specified user
void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties);
-
+
/// Executes commands queued in the command queue
void TickCommands(void);
/// Returns the number of chunks loaded
int GetTotalChunkCount(void); // tolua_export
-
+
/// Saves all chunks in all worlds
void SaveAllChunks(void); // tolua_export
-
+
/// Calls the callback for each player in all worlds
bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
@@ -132,12 +141,18 @@ public:
/** Finds the player over his uuid and calls the callback */
bool DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
-
+
/** Finds the player using it's complete username and calls the callback */
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback);
-
+
+ /** Send playerlist of all worlds to player */
+ void SendPlayerLists(cPlayer * a_DestPlayer);
+
+ /** Broadcast Player through all worlds */
+ void BroadcastPlayerListsAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+
// tolua_begin
-
+
/// Sends a chat message to all connected clients (in all worlds)
void BroadcastChat (const AString & a_Message, eMessageType a_ChatPrefix = mtCustom);
void BroadcastChat (const cCompositeChat & a_Message);
@@ -149,18 +164,18 @@ public:
void BroadcastChatLeave (const AString & a_Message) { BroadcastChat(a_Message, mtLeave); }
void BroadcastChatSuccess(const AString & a_Message) { BroadcastChat(a_Message, mtSuccess); }
void BroadcastChatWarning(const AString & a_Message) { BroadcastChat(a_Message, mtWarning); }
-
+
/// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API
static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum);
-
+
/// Returns the amount of virtual RAM used, in KiB. Returns a negative number on error
static int GetVirtualRAMUsage(void);
-
+
/// Returns the amount of virtual RAM used, in KiB. Returns a negative number on error
static int GetPhysicalRAMUsage(void);
-
+
// tolua_end
-
+
private:
class cCommand
{
@@ -170,17 +185,17 @@ private:
m_Output(a_Output)
{
}
-
+
AString m_Command;
cCommandOutputCallback * m_Output;
} ;
-
+
typedef std::map<AString, cWorld *> WorldMap;
typedef std::vector<cCommand> cCommandQueue;
cWorld * m_pDefaultWorld;
WorldMap m_WorldsByName;
-
+
cCriticalSection m_CSPendingCommands;
cCommandQueue m_PendingCommands;
@@ -206,24 +221,20 @@ private:
/// Loads the worlds from settings.ini, creates the worldmap
void LoadWorlds(cSettingsRepositoryInterface & a_Settings);
-
+
/// Starts each world's life
void StartWorlds(void);
-
+
/// Stops each world's threads, so that it's safe to unload them
void StopWorlds(void);
-
+
/// Unloads all worlds from memory
void UnloadWorlds(void);
-
+
/// Does the actual work of executing a command
void DoExecuteConsoleCommand(const AString & a_Cmd);
-
+
static cRoot * s_Root;
static void InputThread(cRoot & a_Params);
}; // tolua_export
-
-
-
-