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-rw-r--r--src/SpawnPrepare.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SpawnPrepare.cpp b/src/SpawnPrepare.cpp
index e9f9e3b09..d79e12754 100644
--- a/src/SpawnPrepare.cpp
+++ b/src/SpawnPrepare.cpp
@@ -59,7 +59,7 @@ void cSpawnPrepare::PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_Spa
{
int chunkX, chunkZ;
prep->DecodeChunkCoords(i, chunkX, chunkZ);
- a_World.PrepareChunk(chunkX, chunkZ, cpp14::make_unique<cSpawnPrepareCallback>(prep));
+ a_World.PrepareChunk(chunkX, chunkZ, std::make_unique<cSpawnPrepareCallback>(prep));
} // for i
// Wait for the lighting thread to prepare everything. Event is set in the Call() callback:
@@ -107,7 +107,7 @@ void cSpawnPrepare::PreparedChunkCallback(int a_ChunkX, int a_ChunkZ)
{
int chunkX, chunkZ;
DecodeChunkCoords(m_NextIdx, chunkX, chunkZ);
- m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, cpp14::make_unique<cSpawnPrepareCallback>(shared_from_this()));
+ m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, std::make_unique<cSpawnPrepareCallback>(shared_from_this()));
m_NextIdx += 1;
}