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-rw-r--r--src/UI/EnderChestWindow.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/UI/EnderChestWindow.h b/src/UI/EnderChestWindow.h
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+++ b/src/UI/EnderChestWindow.h
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+
+// EnderChestWindow.h
+
+// Representing the UI window for the enderchest block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+#include "../BlockEntities/EnderChestEntity.h"
+
+
+
+
+
+class cEnderChestWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
+ cWindow(wtChest, "Ender Chest"),
+ m_World(a_EnderChest->GetWorld()),
+ m_BlockX(a_EnderChest->GetPosX()),
+ m_BlockY(a_EnderChest->GetPosY()),
+ m_BlockZ(a_EnderChest->GetPosZ())
+ {
+ m_ShouldDistributeToHotbarFirst = false;
+ m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ // Play the opening sound:
+ m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+
+ // Send out the chest-open packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
+ }
+
+ ~cEnderChestWindow()
+ {
+ // Send out the chest-close packet:
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
+
+ // Play the closing sound
+ m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
+ }
+
+protected:
+ cWorld * m_World;
+ int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
+};
+
+
+
+