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-rw-r--r--src/UI/InventoryWindow.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/UI/InventoryWindow.h b/src/UI/InventoryWindow.h
index a6ea7c793..31b85b1bc 100644
--- a/src/UI/InventoryWindow.h
+++ b/src/UI/InventoryWindow.h
@@ -50,28 +50,28 @@ public:
AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
}
- super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
}
else if (a_ClickedArea == m_SlotAreas[1])
{
// Armor Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
- super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
else if (a_ClickedArea == m_SlotAreas[2])
{
// Inventory Area
AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
- super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
else
{
// Hotbar
AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
- super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}