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-rw-r--r--src/UI/VillagerTradeWindow.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/UI/VillagerTradeWindow.h b/src/UI/VillagerTradeWindow.h
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+++ b/src/UI/VillagerTradeWindow.h
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+
+#pragma once
+
+#include "Window.h"
+#include "SlotArea.h"
+#include "../Mobs/Villager.h"
+
+
+
+
+
+class cVillagerTradeWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cVillagerTradeWindow(cVillager & Villager) :
+ cWindow(wtVillagerTrade, Printf("Villager № %i", Villager.GetUniqueID())),
+ m_Villager(Villager)
+ {
+ m_SlotAreas.push_back(new cSlotAreaVillagerTrade(m_Villager, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+ }
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
+ {
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Trading Area
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else if (a_ClickedArea == m_SlotAreas[1])
+ {
+ // Inventory
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ else
+ {
+ // Hotbar
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ }
+ }
+
+ virtual void OpenedByPlayer(cPlayer & Player) override
+ {
+ super::OpenedByPlayer(Player);
+ m_TradeIndexOpenedByPlayer[&Player] = 0;
+ m_Villager.HandleTradeInProgress();
+ }
+
+ void PlayerChangedTradeOffer(const cPlayer & Player, unsigned NewIndex)
+ {
+ m_TradeIndexOpenedByPlayer[&Player] = NewIndex;
+ static_cast<cSlotAreaVillagerTrade *>(m_SlotAreas[0])->UpdateTrade(Player);
+ m_Villager.HandleTradeInProgress();
+ }
+
+ unsigned GetPlayerTradeOfferIndex(const cPlayer & Player)
+ {
+ return m_TradeIndexOpenedByPlayer[&Player];
+ }
+
+private:
+ cVillager & m_Villager;
+ std::unordered_map<const cPlayer *, unsigned> m_TradeIndexOpenedByPlayer;
+};