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-rw-r--r--src/World.cpp598
1 files changed, 430 insertions, 168 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 5ac8e0a6e..84c0f2b93 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -11,6 +11,7 @@
#include "ChunkMap.h"
#include "Generating/ChunkDesc.h"
#include "OSSupport/Timer.h"
+#include "SetChunkData.h"
// Serializers
#include "WorldStorage/ScoreboardSerializer.h"
@@ -70,7 +71,7 @@ const int TIME_SPAWN_DIVISOR = 148;
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorldLoadProgress:
/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn()
@@ -99,7 +100,7 @@ protected:
{
for (;;)
{
- LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate",
+ LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate",
m_World->GetStorage().GetLoadQueueLength(),
m_World->GetGenerator().GetQueueLength()
);
@@ -122,7 +123,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorldLightingProgress:
/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn()
@@ -172,7 +173,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cLock:
cWorld::cLock::cLock(cWorld & a_World) :
@@ -184,7 +185,7 @@ cWorld::cLock::cLock(cWorld & a_World) :
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cTickThread:
cWorld::cTickThread::cTickThread(cWorld & a_World) :
@@ -226,11 +227,12 @@ void cWorld::cTickThread::Execute(void)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld:
-cWorld::cWorld(const AString & a_WorldName) :
+cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName) :
m_WorldName(a_WorldName),
+ m_OverworldName(a_OverworldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
#ifdef __arm__
@@ -238,6 +240,7 @@ cWorld::cWorld(const AString & a_WorldName) :
#else
m_StorageCompressionFactor(6),
#endif
+ m_Dimension(a_Dimension),
m_IsSpawnExplicitlySet(false),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
@@ -267,12 +270,12 @@ cWorld::cWorld(const AString & a_WorldName) :
cWorld::~cWorld()
{
- delete m_SimulatorManager;
- delete m_SandSimulator;
- delete m_WaterSimulator;
- delete m_LavaSimulator;
- delete m_FireSimulator;
- delete m_RedstoneSimulator;
+ delete m_SimulatorManager; m_SimulatorManager = NULL;
+ delete m_SandSimulator; m_SandSimulator = NULL;
+ delete m_WaterSimulator; m_WaterSimulator = NULL;
+ delete m_LavaSimulator; m_LavaSimulator = NULL;
+ delete m_FireSimulator; m_FireSimulator = NULL;
+ delete m_RedstoneSimulator; m_RedstoneSimulator = NULL;
UnloadUnusedChunks();
@@ -375,29 +378,31 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
void cWorld::InitializeSpawn(void)
{
- if (!m_IsSpawnExplicitlySet) // Check if spawn position was already explicitly set or not
+ if (!m_IsSpawnExplicitlySet)
{
- GenerateRandomSpawn(); // Generate random solid-land coordinate and then write it to the world configuration
-
+ // Spawn position wasn't already explicitly set, enerate random solid-land coordinate and then write it to the world configuration:
+ GenerateRandomSpawn();
cIniFile IniFile;
IniFile.ReadFile(m_IniFileName);
-
IniFile.SetValueF("SpawnPosition", "X", m_SpawnX);
IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY);
IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ);
-
IniFile.WriteFile(m_IniFileName);
}
- int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
- BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ);
+ int ChunkX = 0, ChunkZ = 0;
+ cChunkDef::BlockToChunk((int)m_SpawnX, (int)m_SpawnZ, ChunkX, ChunkZ);
// For the debugging builds, don't make the server build too much world upon start:
#if defined(_DEBUG) || defined(ANDROID_NDK)
- int ViewDist = 9;
+ const int DefaultViewDist = 9;
#else
- int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
+ const int DefaultViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
#endif // _DEBUG
+ cIniFile IniFile;
+ IniFile.ReadFile(m_IniFileName);
+ int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist);
+ IniFile.WriteFile(m_IniFileName);
LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
for (int x = 0; x < ViewDist; x++)
@@ -515,9 +520,15 @@ void cWorld::Start(void)
if (!IniFile.ReadFile(m_IniFileName))
{
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
+
+ // TODO: More descriptions for each key
+ IniFile.AddHeaderComment(" This is the per-world configuration file, managing settings such as generators, simulators, and spawn points");
+ IniFile.AddKeyComment(" LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation");
}
- AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
- m_Dimension = StringToDimension(Dimension);
+
+ // The presence of a configuration value overrides everything
+ // If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
+ m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
int KeyNum = IniFile.FindKey("SpawnPosition");
@@ -525,8 +536,8 @@ void cWorld::Start(void)
(
(KeyNum >= 0) &&
(
- (IniFile.FindValue(KeyNum, "X") >= 0) ||
- (IniFile.FindValue(KeyNum, "Y") >= 0) ||
+ (IniFile.FindValue(KeyNum, "X") >= 0) &&
+ (IniFile.FindValue(KeyNum, "Y") >= 0) &&
(IniFile.FindValue(KeyNum, "Z") >= 0)
)
);
@@ -562,35 +573,26 @@ void cWorld::Start(void)
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
-
- // Adjust the enum-backed variables into their respective bounds:
- m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
- m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
+ int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
+ m_TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay);
- // Load allowed mobs:
- const char * DefaultMonsters = "";
- switch (m_Dimension)
+ if (GetDimension() == dimOverworld)
{
- case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
- case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
- case dimEnd: DefaultMonsters = "enderman"; break;
+ m_NetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", GetName() + "_nether");
+ m_EndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", GetName() + "_end");
}
- m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
- AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
- AStringVector SplitList = StringSplitAndTrim(AllMonsters, ",");
- for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr)
+ else
{
- cMonster::eType ToAdd = cMonster::StringToMobType(*itr);
- if (ToAdd != cMonster::mtInvalidType)
- {
- m_AllowedMobs.insert(ToAdd);
- LOGD("Allowed mob: %s", itr->c_str());
- }
- else
- {
- LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str());
- }
+ m_OverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName());
}
+
+ // Adjust the enum-backed variables into their respective bounds:
+ m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
+ m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
+ m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm);
+
+ InitialiseGeneratorDefaults(IniFile);
+ InitialiseAndLoadMobSpawningValues(IniFile);
m_ChunkMap = new cChunkMap(this);
@@ -614,7 +616,7 @@ void cWorld::Start(void)
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
m_Lighting.Start(this);
- m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor );
+ m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor);
m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
m_ChunkSender.Start(this);
m_TickThread.Start();
@@ -644,7 +646,7 @@ void cWorld::GenerateRandomSpawn(void)
while (IsBlockWaterOrIce(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)))
{
- if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords
+ if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords
{
m_SpawnX += cChunkDef::Width;
}
@@ -654,7 +656,7 @@ void cWorld::GenerateRandomSpawn(void)
}
}
- m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height
+ m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height
LOGD("Generated random spawnpoint %i %i %i", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ);
}
@@ -687,6 +689,82 @@ eWeather cWorld::ChooseNewWeather()
+void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile)
+{
+ switch (GetDimension())
+ {
+ case dimEnd:
+ {
+ a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant");
+ a_IniFile.GetValueSet("Generator", "ConstantBiome", "End");
+ a_IniFile.GetValueSet("Generator", "HeightGen", "Biomal");
+ a_IniFile.GetValueSet("Generator", "CompositionGen", "End");
+ break;
+ }
+ case dimOverworld:
+ {
+ a_IniFile.GetValueSet("Generator", "BiomeGen", "MultiStepMap");
+ a_IniFile.GetValueSet("Generator", "HeightGen", "DistortedHeightmap");
+ a_IniFile.GetValueSet("Generator", "CompositionGen", "DistortedHeightmap");
+ a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator");
+ break;
+ }
+ case dimNether:
+ {
+ a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant");
+ a_IniFile.GetValueSet("Generator", "ConstantBiome", "Nether");
+ a_IniFile.GetValueSet("Generator", "HeightGen", "Flat");
+ a_IniFile.GetValueSet("Generator", "FlatHeight", "128");
+ a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether");
+ a_IniFile.GetValueSet("Generator", "Finishers", "WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator");
+ a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30");
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cWorld::InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile)
+{
+ AString DefaultMonsters;
+ switch (m_Dimension)
+ {
+ case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
+ case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
+ case dimEnd: DefaultMonsters = "enderman"; break;
+ }
+
+ m_bAnimals = a_IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
+ AString AllMonsters = a_IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
+
+ if (!m_bAnimals)
+ {
+ return;
+ }
+
+ AStringVector SplitList = StringSplitAndTrim(AllMonsters, ",");
+ for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr)
+ {
+ cMonster::eType ToAdd = cMonster::StringToMobType(*itr);
+ if (ToAdd != cMonster::mtInvalidType)
+ {
+ m_AllowedMobs.insert(ToAdd);
+ LOGD("Allowed mob: %s", itr->c_str());
+ }
+ else
+ {
+ LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str());
+ }
+ }
+}
+
+
+
+
+
void cWorld::Stop(void)
{
// Delete the clients that have been in this world:
@@ -699,6 +777,25 @@ void cWorld::Stop(void)
} // for itr - m_Clients[]
m_Clients.clear();
}
+
+ // Write settings to file; these are all plugin changeable values - keep updated!
+ cIniFile IniFile;
+ IniFile.ReadFile(m_IniFileName);
+ if (GetDimension() == dimOverworld)
+ {
+ IniFile.SetValue("LinkedWorlds", "NetherWorldName", m_NetherWorldName);
+ IniFile.SetValue("LinkedWorlds", "EndWorldName", m_EndWorldName);
+ }
+ else
+ {
+ IniFile.SetValue("LinkedWorlds", "OverworldName", m_OverworldName);
+ }
+ IniFile.SetValueI("Physics", "TNTShrapnelLevel", (int)m_TNTShrapnelLevel);
+ IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled);
+ IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes);
+ IniFile.SetValueI("General", "Weather", (int)m_Weather);
+ IniFile.SetValueI("General", "TimeInTicks", m_TimeOfDay);
+ IniFile.WriteFile(m_IniFileName);
m_TickThread.Stop();
m_Lighting.Stop();
@@ -716,6 +813,17 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
// Call the plugins
cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec);
+ // Set any chunk data that has been queued for setting:
+ cSetChunkDataPtrs SetChunkDataQueue;
+ {
+ cCSLock Lock(m_CSSetChunkDataQueue);
+ std::swap(SetChunkDataQueue, m_SetChunkDataQueue);
+ }
+ for (cSetChunkDataPtrs::iterator itr = SetChunkDataQueue.begin(), end = SetChunkDataQueue.end(); itr != end; ++itr)
+ {
+ SetChunkData(**itr);
+ } // for itr - SetChunkDataQueue[]
+
// We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
m_WorldAgeSecs += (double)a_Dt / 1000.0;
m_TimeOfDaySecs += (double)a_Dt / 1000.0;
@@ -739,6 +847,20 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
m_LastTimeUpdate = m_WorldAge;
}
+ // Add entities waiting in the queue to be added:
+ {
+ cCSLock Lock(m_CSEntitiesToAdd);
+ for (cEntityList::iterator itr = m_EntitiesToAdd.begin(), end = m_EntitiesToAdd.end(); itr != end; ++itr)
+ {
+ (*itr)->SetWorld(this);
+ m_ChunkMap->AddEntity(*itr);
+ }
+ m_EntitiesToAdd.clear();
+ }
+
+ // Add players waiting in the queue to be added:
+ AddQueuedPlayers();
+
m_ChunkMap->Tick(a_Dt);
TickClients(a_Dt);
@@ -752,12 +874,12 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
m_ChunkMap->FastSetQueuedBlocks();
- if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
+ if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
{
SaveAllChunks();
}
- if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds
+ if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds
{
UnloadUnusedChunks();
}
@@ -843,19 +965,19 @@ void cWorld::TickMobs(float a_Dt)
SpawnMobFinalize(*itr2);
}
}
- } // for i - AllFamilies[]
- } // if (Spawning enabled)
+ } // for i - AllFamilies[]
+ } // if (Spawning enabled)
// move close mobs
cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)
- for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr)
+ for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr)
{
itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk);
}
// remove too far mobs
cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block)
- for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr)
+ for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr)
{
itr->second.m_Monster.Destroy(true);
}
@@ -926,11 +1048,7 @@ void cWorld::TickClients(float a_Dt)
// Add clients scheduled for adding:
for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
{
- if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end())
- {
- ASSERT(!"Adding a client that is already in the clientlist");
- continue;
- }
+ ASSERT(std::find(m_Clients.begin(), m_Clients.end(), *itr) == m_Clients.end());
m_Clients.push_back(*itr);
} // for itr - m_ClientsToRemove[]
m_ClientsToAdd.clear();
@@ -954,7 +1072,7 @@ void cWorld::TickClients(float a_Dt)
for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
{
delete *itr;
- } // for itr - RemoveClients[]
+ } // for itr - RemoveClients[]
}
@@ -1070,7 +1188,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
cVector3iArray BlocksAffected;
m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
- BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f);
+ BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f);
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -1547,9 +1665,9 @@ bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome)
-void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
{
- m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_SendToClients);
}
@@ -1627,7 +1745,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
a_BlockX, a_BlockY, a_BlockZ,
*itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ
);
- Pickup->Initialize(this);
+ Pickup->Initialize(*this);
}
}
@@ -1648,7 +1766,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
a_BlockX, a_BlockY, a_BlockZ,
*itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
);
- Pickup->Initialize(this);
+ Pickup->Initialize(*this);
}
}
@@ -1659,7 +1777,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
int cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta)
{
cFallingBlock * FallingBlock = new cFallingBlock(Vector3i(a_X, a_Y, a_Z), BlockType, BlockMeta);
- FallingBlock->Initialize(this);
+ FallingBlock->Initialize(*this);
return FallingBlock->GetUniqueID();
}
@@ -1675,7 +1793,7 @@ int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
}
cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward);
- ExpOrb->Initialize(this);
+ ExpOrb->Initialize(*this);
return ExpOrb->GetUniqueID();
}
@@ -1698,7 +1816,7 @@ int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType
return -1;
}
} // switch (a_MinecartType)
- Minecart->Initialize(this);
+ Minecart->Initialize(*this);
return Minecart->GetUniqueID();
}
@@ -1709,7 +1827,7 @@ int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType
void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks, double a_InitialVelocityCoeff)
{
cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTicks);
- TNT->Initialize(this);
+ TNT->Initialize(*this);
TNT->SetSpeed(
a_InitialVelocityCoeff * (GetTickRandomNumber(2) - 1), /** -1, 0, 1 */
a_InitialVelocityCoeff * 2,
@@ -1859,9 +1977,9 @@ void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer
-void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
+ m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude);
}
@@ -2056,9 +2174,9 @@ void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard:
-void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
+void cWorld::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
+ m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch, a_Exclude);
}
@@ -2164,9 +2282,18 @@ void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa
-void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
+void cWorld::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ)
+{
+ m_ChunkMap->MarkRedstoneDirty(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty)
{
- m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ);
+ m_ChunkMap->MarkChunkDirty(a_ChunkX, a_ChunkZ, a_MarkRedstoneDirty);
}
@@ -2191,47 +2318,59 @@ void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
-void cWorld::SetChunkData(
- int a_ChunkX, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap * a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities,
- bool a_MarkDirty
-)
+void cWorld::QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData)
{
// Validate biomes, if needed:
- cChunkDef::BiomeMap BiomeMap;
- const cChunkDef::BiomeMap * Biomes = a_BiomeMap;
- if (a_BiomeMap == NULL)
+ if (!a_SetChunkData->AreBiomesValid())
{
// The biomes are not assigned, get them from the generator:
- Biomes = &BiomeMap;
- m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
+ m_Generator.GenerateBiomes(a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ(), a_SetChunkData->GetBiomes());
+ a_SetChunkData->MarkBiomesValid();
}
- m_ChunkMap->SetChunkData(
- a_ChunkX, a_ChunkZ,
- a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
- a_HeightMap, *Biomes,
- a_BlockEntities,
- a_MarkDirty
- );
+ // Validate heightmap, if needed:
+ if (!a_SetChunkData->IsHeightMapValid())
+ {
+ a_SetChunkData->CalculateHeightMap();
+ }
+
+ // Store a copy of the data in the queue:
+ // TODO: If the queue is too large, wait for it to get processed. Not likely, though.
+ cCSLock Lock(m_CSSetChunkDataQueue);
+ m_SetChunkDataQueue.push_back(a_SetChunkData);
+}
+
+
+
+
+
+void cWorld::SetChunkData(cSetChunkData & a_SetChunkData)
+{
+ ASSERT(a_SetChunkData.AreBiomesValid());
+ ASSERT(a_SetChunkData.IsHeightMapValid());
+
+ m_ChunkMap->SetChunkData(a_SetChunkData);
// Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347):
- for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr)
+ cEntityList Entities;
+ std::swap(a_SetChunkData.GetEntities(), Entities);
+ for (cEntityList::iterator itr = Entities.begin(), end = Entities.end(); itr != end; ++itr)
{
- (*itr)->Initialize(this);
+ (*itr)->Initialize(*this);
}
// If a client is requesting this chunk, send it to them:
- if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
+ int ChunkX = a_SetChunkData.GetChunkX();
+ int ChunkZ = a_SetChunkData.GetChunkZ();
+ if (m_ChunkMap->HasChunkAnyClients(ChunkX, ChunkZ))
{
- m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ);
+ m_ChunkSender.ChunkReady(ChunkX, ChunkZ);
+ }
+
+ // Save the chunk right after generating, so that we don't have to generate it again on next run
+ if (a_SetChunkData.ShouldMarkDirty())
+ {
+ m_Storage.QueueSaveChunk(ChunkX, 0, ChunkZ);
}
}
@@ -2318,42 +2457,40 @@ void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
void cWorld::AddPlayer(cPlayer * a_Player)
{
- {
- cCSLock Lock(m_CSPlayers);
-
- ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
-
- m_Players.remove(a_Player); // Make sure the player is registered only once
- m_Players.push_back(a_Player);
- }
-
- // Add the player's client to the list of clients to be ticked:
- if (a_Player->GetClientHandle() != NULL)
- {
- cCSLock Lock(m_CSClients);
- m_ClientsToAdd.push_back(a_Player->GetClientHandle());
- }
-
- // The player has already been added to the chunkmap as the entity, do NOT add again!
+ cCSLock Lock(m_CSPlayersToAdd);
+ m_PlayersToAdd.push_back(a_Player);
}
-void cWorld::RemovePlayer(cPlayer * a_Player)
+void cWorld::RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk)
{
- m_ChunkMap->RemoveEntity(a_Player);
+ if (a_RemoveFromChunk)
+ {
+ // To prevent iterator invalidations when an entity goes through a portal and calls this function whilst being ticked by cChunk
+ // we should not change cChunk's entity list if asked not to
+ m_ChunkMap->RemoveEntity(a_Player);
+ }
+ {
+ cCSLock Lock(m_CSPlayersToAdd);
+ m_PlayersToAdd.remove(a_Player);
+ }
{
cCSLock Lock(m_CSPlayers);
+ LOGD("Removing player %s from world \"%s\"", a_Player->GetName().c_str(), m_WorldName.c_str());
m_Players.remove(a_Player);
}
// Remove the player's client from the list of clients to be ticked:
- if (a_Player->GetClientHandle() != NULL)
+ cClientHandle * Client = a_Player->GetClientHandle();
+ if (Client != NULL)
{
+ Client->RemoveFromWorld();
+ m_ChunkMap->RemoveClientFromChunks(Client);
cCSLock Lock(m_CSClients);
- m_ClientsToRemove.push_back(a_Player->GetClientHandle());
+ m_ClientsToRemove.push_back(Client);
}
}
@@ -2402,13 +2539,13 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_
bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback)
{
cPlayer * BestMatch = NULL;
- unsigned int BestRating = 0;
- unsigned int NameLength = a_PlayerNameHint.length();
+ size_t BestRating = 0;
+ size_t NameLength = a_PlayerNameHint.length();
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
- unsigned int Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName());
+ size_t Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName());
if (Rating >= BestRating)
{
BestMatch = *itr;
@@ -2422,7 +2559,6 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
if (BestMatch != NULL)
{
- LOG("Compared %s and %s with rating %i", a_PlayerNameHint.c_str(), BestMatch->GetName().c_str(), BestRating);
return a_Callback.Item (BestMatch);
}
return false;
@@ -2448,10 +2584,13 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
if (Distance < ClosestDistance)
{
- if (a_CheckLineOfSight && !LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
+ if (a_CheckLineOfSight)
{
- ClosestDistance = Distance;
- ClosestPlayer = *itr;
+ if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length()))
+ {
+ ClosestDistance = Distance;
+ ClosestPlayer = *itr;
+ }
}
else
{
@@ -2756,10 +2895,8 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk
void cWorld::SaveAllChunks(void)
{
- LOGINFO("Saving all chunks...");
m_LastSave = m_WorldAge;
m_ChunkMap->SaveAllChunks();
- m_Storage.QueueSavedMessage();
}
@@ -2805,9 +2942,11 @@ void cWorld::ScheduleTask(int a_DelayTicks, cTask * a_Task)
+
void cWorld::AddEntity(cEntity * a_Entity)
{
- m_ChunkMap->AddEntity(a_Entity);
+ cCSLock Lock(m_CSEntitiesToAdd);
+ m_EntitiesToAdd.push_back(a_Entity);
}
@@ -2816,16 +2955,20 @@ void cWorld::AddEntity(cEntity * a_Entity)
bool cWorld::HasEntity(int a_UniqueID)
{
- return m_ChunkMap->HasEntity(a_UniqueID);
-}
-
-
-
-
+ // Check if the entity is in the queue to be added to the world:
+ {
+ cCSLock Lock(m_CSEntitiesToAdd);
+ for (cEntityList::const_iterator itr = m_EntitiesToAdd.begin(), end = m_EntitiesToAdd.end(); itr != end; ++itr)
+ {
+ if ((*itr)->GetUniqueID() == a_UniqueID)
+ {
+ return true;
+ }
+ } // for itr - m_EntitiesToAdd[]
+ }
-void cWorld::RemoveEntity(cEntity * a_Entity)
-{
- m_ChunkMap->RemoveEntity(a_Entity);
+ // Check if the entity is in the chunkmap:
+ return m_ChunkMap->HasEntity(a_UniqueID);
}
@@ -2836,7 +2979,7 @@ void cWorld::RemoveEntity(cEntity * a_Entity)
unsigned int cWorld::GetNumPlayers(void)
{
cCSLock Lock(m_CSPlayers);
- return m_Players.size();
+ return m_Players.size();
}
*/
@@ -2880,11 +3023,11 @@ void cWorld::TickQueuedBlocks(void)
{
// TODO: Handle the case when the chunk is already unloaded
m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z);
- delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick
+ delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick
}
else
{
- m_BlockTickQueue.push_back(Block); // Keep the block in the queue
+ m_BlockTickQueue.push_back(Block); // Keep the block in the queue
}
} // for itr - m_BlockTickQueueCopy[]
}
@@ -2940,19 +3083,31 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
int cWorld::SpawnMobFinalize(cMonster * a_Monster)
{
+ // Invalid cMonster object. Bail out.
if (!a_Monster)
+ {
return -1;
+ }
+
+ // Give the mob full health.
a_Monster->SetHealth(a_Monster->GetMaxHealth());
+
+ // A plugin doesn't agree with the spawn. bail out.
if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster))
{
delete a_Monster;
+ a_Monster = NULL;
return -1;
}
- if (!a_Monster->Initialize(this))
+
+ // Initialize the monster into the current world.
+ if (!a_Monster->Initialize(*this))
{
delete a_Monster;
+ a_Monster = NULL;
return -1;
}
+
BroadcastSpawnEntity(*a_Monster);
cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster);
@@ -2963,16 +3118,17 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
-int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed)
+int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed)
{
cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed);
if (Projectile == NULL)
{
return -1;
}
- if (!Projectile->Initialize(this))
+ if (!Projectile->Initialize(*this))
{
delete Projectile;
+ Projectile = NULL;
return -1;
}
return Projectile->GetUniqueID();
@@ -2987,18 +3143,18 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
{
- size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space
+ size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space
- AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word
+ AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word
AString PlayerName ((*itr)->GetName());
- size_t Found = PlayerName.find(LastWord); // Try to find last word in playername
+ size_t Found = PlayerName.find(LastWord); // Try to find last word in playername
if (Found == AString::npos)
{
- continue; // No match
+ continue; // No match
}
- a_Results.push_back(PlayerName); // Match!
+ a_Results.push_back(PlayerName); // Match!
}
}
@@ -3006,6 +3162,15 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
+void cWorld::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked)
+{
+ m_ChunkMap->SetChunkAlwaysTicked(a_ChunkX, a_ChunkZ, a_AlwaysTicked);
+}
+
+
+
+
+
cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile)
{
AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", "");
@@ -3100,7 +3265,65 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+void cWorld::AddQueuedPlayers(void)
+{
+ ASSERT(m_TickThread.IsCurrentThread());
+
+ // Grab the list of players to add, it has to be locked to access it:
+ cPlayerList PlayersToAdd;
+ {
+ cCSLock Lock(m_CSPlayersToAdd);
+ std::swap(PlayersToAdd, m_PlayersToAdd);
+ }
+
+ // Add all the players in the grabbed list:
+ {
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
+ {
+ ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
+ LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str());
+
+ m_Players.push_back(*itr);
+ (*itr)->SetWorld(this);
+
+ // Add to chunkmap, if not already there (Spawn vs MoveToWorld):
+ m_ChunkMap->AddEntityIfNotPresent(*itr);
+ } // for itr - PlayersToAdd[]
+ } // Lock(m_CSPlayers)
+
+ // Add all the players' clienthandles:
+ {
+ cCSLock Lock(m_CSClients);
+ for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
+ {
+ cClientHandle * Client = (*itr)->GetClientHandle();
+ if (Client != NULL)
+ {
+ m_Clients.push_back(Client);
+ }
+ } // for itr - PlayersToAdd[]
+ } // Lock(m_CSClients)
+
+ // Stream chunks to all eligible clients:
+ for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
+ {
+ cClientHandle * Client = (*itr)->GetClientHandle();
+ if (Client != NULL)
+ {
+ Client->StreamChunks();
+ Client->SendPlayerMoveLook();
+ Client->SendHealth();
+ Client->SendWholeInventory(*(*itr)->GetWindow());
+ }
+ } // for itr - PlayersToAdd[]
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSaveAllChunks:
void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
@@ -3112,7 +3335,7 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskUnloadUnusedChunks
void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
@@ -3124,7 +3347,50 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
+// cWorld::cTaskSendBlockTo
+
+cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) :
+ m_SendQueue(a_SendQueue)
+{
+}
+
+void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
+{
+ class cPlayerCallback :
+ public cPlayerListCallback
+ {
+ public:
+ cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_World) :
+ m_SendQueue(a_SendQueue),
+ m_World(a_World)
+ {
+ }
+
+ virtual bool Item(cPlayer * a_Player)
+ {
+ for (std::vector<Vector3i>::const_iterator itr = m_SendQueue.begin(); itr != m_SendQueue.end(); ++itr)
+ {
+ m_World.SendBlockTo(itr->x, itr->y, itr->z, a_Player);
+ }
+ return false;
+ }
+
+ private:
+
+ std::vector<Vector3i> m_SendQueue;
+ cWorld & m_World;
+
+ } PlayerCallback(m_SendQueue, a_World);
+
+ a_World.ForEachPlayer(PlayerCallback);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cWorld::cChunkGeneratorCallbacks:
cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) :
@@ -3141,17 +3407,14 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc
cChunkDef::BlockNibbles BlockMetas;
a_ChunkDesc.CompressBlockMetas(BlockMetas);
- m_World->SetChunkData(
+ m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
a_ChunkDesc.GetBlockTypes(), BlockMetas,
NULL, NULL, // We don't have lighting, chunk will be lighted when needed
&a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(),
a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(),
true
- );
-
- // Save the chunk right after generating, so that we don't have to generate it again on next run
- m_World->GetStorage().QueueSaveChunk(a_ChunkDesc.GetChunkX(), 0, a_ChunkDesc.GetChunkZ());
+ )));
}
@@ -3197,4 +3460,3 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_Ch
-