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-rw-r--r--src/WorldStorage/WSSAnvil.cpp32
-rw-r--r--src/WorldStorage/WSSCompact.cpp6
-rw-r--r--src/WorldStorage/WorldStorage.cpp28
-rw-r--r--src/WorldStorage/WorldStorage.h12
4 files changed, 35 insertions, 43 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 815b6544f..4d2f92173 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -66,9 +66,6 @@ Since only the header is actually in the memory, this number can be high, but st
*/
#define MAX_MCA_FILES 32
-/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
-#define CHUNK_INFLATE_MAX 256 KiB
-
#define LOAD_FAILED(CHX, CHZ) \
{ \
const int RegionX = FAST_FLOOR_DIV(CHX, 32); \
@@ -260,27 +257,18 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
{
- // Decompress the data:
- char Uncompressed[CHUNK_INFLATE_MAX];
- z_stream strm;
- strm.zalloc = (alloc_func)NULL;
- strm.zfree = (free_func)NULL;
- strm.opaque = NULL;
- inflateInit(&strm);
- strm.next_out = (Bytef *)Uncompressed;
- strm.avail_out = sizeof(Uncompressed);
- strm.next_in = (Bytef *)a_Data.data();
- strm.avail_in = (uInt)a_Data.size();
- int res = inflate(&strm, Z_FINISH);
- inflateEnd(&strm);
- if (res != Z_STREAM_END)
+ // Uncompress the data:
+ AString Uncompressed;
+ int res = InflateString(a_Data.data(), a_Data.size(), Uncompressed);
+ if (res != Z_OK)
{
+ LOGWARNING("Uncompressing chunk [%d, %d] failed: %d", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, res);
LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
// Parse the NBT data:
- cParsedNBT NBT(Uncompressed, strm.total_out);
+ cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
if (!NBT.IsValid())
{
// NBT Parsing failed
@@ -2917,7 +2905,13 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
// Store the header:
ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
- ASSERT(ChunkSize < 256);
+ if (ChunkSize > 255)
+ {
+ LOGWARNING("Cannot save chunk [%d, %d], the data is too large (%u KiB, maximum is 1024 KiB). Remove some entities and retry.",
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, (unsigned)(ChunkSize * 4)
+ );
+ return false;
+ }
m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
if (m_File.Seek(0) < 0)
{
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index 58f9e3cab..6760186b2 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -980,7 +980,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
{
// Chunk not valid
- LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ LOG("cWSSCompact: Trying to save chunk [%d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
@@ -999,7 +999,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor);
if (errorcode != Z_OK)
{
- LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ LOGERROR("Error %i compressing data for chunk [%d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
@@ -1010,7 +1010,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
sChunkHeader * Header = new sChunkHeader;
if (Header == NULL)
{
- LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
Header->m_CompressedSize = (int)CompressedData.size();
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 707e8f929..667a28470 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -141,9 +141,9 @@ size_t cWorldStorage::GetSaveQueueLength(void)
-void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
+void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate)
{
- m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
+ m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkZ, a_Generate));
m_Event.Set();
}
@@ -151,9 +151,9 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo
-void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
{
- m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkZ));
m_Event.Set();
}
@@ -161,9 +161,9 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkZ)
{
- m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, true));
+ m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkZ, true));
}
@@ -242,19 +242,19 @@ void cWorldStorage::Execute(void)
bool cWorldStorage::LoadOneChunk(void)
{
- sChunkLoad ToLoad(0, 0, 0, false);
+ sChunkLoad ToLoad(0, 0, false);
bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
- if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
+ if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ))
{
if (ToLoad.m_Generate)
{
// The chunk couldn't be loaded, generate it:
- m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ, false);
}
else
{
// TODO: Notify the world that the load has failed:
- // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
}
}
return ShouldLoad;
@@ -266,7 +266,7 @@ bool cWorldStorage::LoadOneChunk(void)
bool cWorldStorage::SaveOneChunk(void)
{
- cChunkCoords ToSave(0, 0, 0);
+ cChunkCoords ToSave(0, 0);
bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave);
if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
{
@@ -283,7 +283,7 @@ bool cWorldStorage::SaveOneChunk(void)
-bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkZ)
{
if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
{
@@ -291,7 +291,7 @@ bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
return true;
}
- cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ);
+ cChunkCoords Coords(a_ChunkX, a_ChunkZ);
// First try the schema that is used for saving
if (m_SaveSchema->LoadChunk(Coords))
@@ -309,7 +309,7 @@ bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
}
// Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true):
- m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
+ m_World->ChunkLoadFailed(a_ChunkX, a_ChunkZ);
return false;
}
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index dd07ecb64..5f89ead53 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -64,13 +64,13 @@ public:
cWorldStorage(void);
~cWorldStorage();
- void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
- void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
+ void QueueSaveChunk(int a_ChunkX, int a_ChunkZ);
/// Loads the chunk specified; returns true on success, false on failure
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ bool LoadChunk(int a_ChunkX, int a_ChunkZ);
- void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void UnqueueLoad(int a_ChunkX, int a_ChunkZ);
void UnqueueSave(const cChunkCoords & a_Chunk);
bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args
@@ -87,17 +87,15 @@ protected:
struct sChunkLoad
{
int m_ChunkX;
- int m_ChunkY;
int m_ChunkZ;
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
- sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
+ sChunkLoad(int a_ChunkX, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
bool operator ==(const sChunkLoad other) const
{
return (
(this->m_ChunkX == other.m_ChunkX) &&
- (this->m_ChunkY == other.m_ChunkY) &&
(this->m_ChunkZ == other.m_ChunkZ)
);
}