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-rw-r--r--src/ClientHandle.cpp74
-rw-r--r--src/Protocol/Authenticator.cpp22
-rw-r--r--src/Protocol/Authenticator.h4
3 files changed, 52 insertions, 48 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index efe4c9d48..4745ff7cd 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -335,49 +335,47 @@ bool cClientHandle::BungeeAuthenticate()
void cClientHandle::Authenticate(AString && a_Name, const cUUID & a_UUID, Json::Value && a_Properties)
{
- {
- cCSLock lock(m_CSState);
- /*
- LOGD("Processing authentication for client %s @ %s (%p), state = %d",
- m_Username.c_str(), m_IPString.c_str(), static_cast<void *>(this), m_State.load()
- );
- //*/
+ cCSLock Lock(m_CSState);
+ /*
+ LOGD("Processing authentication for client %s @ %s (%p), state = %d",
+ m_Username.c_str(), m_IPString.c_str(), static_cast<void *>(this), m_State.load()
+ );
+ //*/
- if (m_State != csAuthenticating)
- {
- return;
- }
+ if (m_State != csAuthenticating)
+ {
+ return;
+ }
- ASSERT(m_Player == nullptr);
+ ASSERT(m_Player == nullptr);
- if (!BungeeAuthenticate())
- {
- return;
- }
+ if (!BungeeAuthenticate())
+ {
+ return;
+ }
- m_Username = std::move(a_Name);
+ m_Username = std::move(a_Name);
- // Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet):
- if (m_UUID.IsNil())
- {
- m_UUID = a_UUID;
- }
- if (m_Properties.empty())
- {
- m_Properties = std::move(a_Properties);
- }
+ // Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet):
+ if (m_UUID.IsNil())
+ {
+ m_UUID = a_UUID;
+ }
+ if (m_Properties.empty())
+ {
+ m_Properties = std::move(a_Properties);
+ }
- // Send login success (if the protocol supports it):
- m_Protocol->SendLoginSuccess();
+ // Send login success (if the protocol supports it):
+ m_Protocol->SendLoginSuccess();
- if (m_ForgeHandshake.IsForgeClient)
- {
- m_ForgeHandshake.BeginForgeHandshake(*this);
- }
- else
- {
- FinishAuthenticate();
- }
+ if (m_ForgeHandshake.IsForgeClient)
+ {
+ m_ForgeHandshake.BeginForgeHandshake(*this);
+ }
+ else
+ {
+ FinishAuthenticate();
}
}
@@ -745,8 +743,8 @@ bool cClientHandle::HandleLogin()
m_State = csAuthenticating;
} // lock(m_CSState)
- // Schedule for authentication; until then, let the player wait (but do not block)
- cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), std::move(m_Username), m_Protocol->GetAuthServerID());
+ // Schedule for authentication; until then, let the player wait (but do not block):
+ cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), m_Username, m_Protocol->GetAuthServerID());
return true;
}
diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp
index 15a246f6e..b0669a354 100644
--- a/src/Protocol/Authenticator.cpp
+++ b/src/Protocol/Authenticator.cpp
@@ -57,17 +57,23 @@ void cAuthenticator::ReadSettings(cSettingsRepositoryInterface & a_Settings)
-void cAuthenticator::Authenticate(int a_ClientID, AString && a_Username, const AString & a_ServerHash)
+void cAuthenticator::Authenticate(int a_ClientID, const std::string_view a_Username, const std::string_view a_ServerHash)
{
if (!m_ShouldAuthenticate)
{
- const auto UUID = cClientHandle::GenerateOfflineUUID(a_Username);
- cRoot::Get()->GetServer()->AuthenticateUser(a_ClientID, std::move(a_Username), UUID, Json::Value{});
+ // An "authenticated" username, which is just what the client sent since auth is off.
+ std::string OfflineUsername(a_Username);
+
+ // A specially constructed UUID based wholly on the username.
+ const auto OfflineUUID = cClientHandle::GenerateOfflineUUID(OfflineUsername);
+
+ // "Authenticate" the user based on what little information we have:
+ cRoot::Get()->GetServer()->AuthenticateUser(a_ClientID, std::move(OfflineUsername), OfflineUUID, Json::Value());
return;
}
cCSLock Lock(m_CS);
- m_Queue.emplace_back(a_ClientID, std::move(a_Username), a_ServerHash);
+ m_Queue.emplace_back(a_ClientID, a_Username, a_ServerHash);
m_QueueNonempty.Set();
}
@@ -114,17 +120,17 @@ void cAuthenticator::Execute(void)
cAuthenticator::cUser User = std::move(m_Queue.front());
int & ClientID = User.m_ClientID;
- AString & UserName = User.m_Name;
+ AString & Username = User.m_Name;
AString & ServerID = User.m_ServerID;
m_Queue.pop_front();
Lock.Unlock();
cUUID UUID;
Json::Value Properties;
- if (AuthWithYggdrasil(UserName, ServerID, UUID, Properties))
+ if (AuthWithYggdrasil(Username, ServerID, UUID, Properties))
{
- LOGINFO("User %s authenticated with UUID %s", UserName.c_str(), UUID.ToShortString().c_str());
- cRoot::Get()->GetServer()->AuthenticateUser(ClientID, std::move(UserName), UUID, std::move(Properties));
+ LOGINFO("User %s authenticated with UUID %s", Username.c_str(), UUID.ToShortString().c_str());
+ cRoot::Get()->GetServer()->AuthenticateUser(ClientID, std::move(Username), UUID, std::move(Properties));
}
else
{
diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h
index 39a50ac47..66dcf20b4 100644
--- a/src/Protocol/Authenticator.h
+++ b/src/Protocol/Authenticator.h
@@ -41,7 +41,7 @@ public:
void ReadSettings(cSettingsRepositoryInterface & a_Settings);
/** Queues a request for authenticating a user. If the auth fails, the user will be kicked */
- void Authenticate(int a_ClientID, AString && a_Username, const AString & a_ServerHash);
+ void Authenticate(int a_ClientID, std::string_view a_Username, std::string_view a_ServerHash);
/** Starts the authenticator thread. The thread may be started and stopped repeatedly */
void Start(cSettingsRepositoryInterface & a_Settings);
@@ -58,7 +58,7 @@ private:
AString m_Name;
AString m_ServerID;
- cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) :
+ cUser(int a_ClientID, const std::string_view a_Name, const std::string_view a_ServerID) :
m_ClientID(a_ClientID),
m_Name(a_Name),
m_ServerID(a_ServerID)