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* Missed a filelapayo94@gmail.com2012-07-121-0/+6
* http://www.mc-server.org/support/index.php?do=details&task_id=153lapayo94@gmail.com2012-07-121-0/+2
* Removed some debug messages and removed an old filelapayo94@gmail.com2012-07-091-10/+3
* Squirrel Pluginslapayo94@gmail.com2012-07-081-13/+7
* Core: Added the check for item damage before attempting a repairmadmaxoft@gmail.com2012-06-211-2/+11
* Core: merged in the Fixies plugin codemadmaxoft@gmail.com2012-06-192-44/+249
* Core: fixed old APImadmaxoft@gmail.com2012-06-021-1/+1
* My first Lua plugin, yay! sTick allows a player to force a blocktick on any block by rightclicking it with a stick.madmaxoft@gmail.com2012-05-302-0/+38
* Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core pluginfaketruth2012-04-114-1/+39
* Got rid of sPluginManagerStatefaketruth2012-03-281-1/+1
* Added core.build permission to Core. Without this permission players are unable to buildfaketruth2012-03-193-0/+16
* The world can now truly be made higher by incrementing cChunk::c_ChunkHeight to 256. !!HOWEVER THIS WILL DESTROY YOUR SAVED WORLD!!faketruth2012-03-041-1/+1
* Updated the ChatLog plugin to the new formatfaketruth2012-02-222-41/+17
* Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth2012-02-221-1/+1
* Got rid of dangerous GetEntity(), not using DoWithEntity()faketruth2012-02-161-2/+2
* Disabled the excessive logging while initializing the Core pluginfaketruth2012-02-161-3/+1
* Can now pass any argument to cWorld:ForEachPlayer in Lua! But I'm not even using it.. lolfaketruth2012-02-153-60/+48
* Got rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Luafaketruth2012-02-143-54/+61
* Apparently the Fire plugin is depreciated since it's implemented in C++ :Pfaketruth2012-02-141-133/+0
* Added all current hooks to the new plugin structure.faketruth2012-02-012-75/+68
* Changed the Fire plugin to use the new plugin structurefaketruth2012-02-011-41/+25
* Forgot a filefaketruth2012-02-011-0/+93
* Plugins can now be enabled and disabled through WebAdminfaketruth2012-02-012-16/+1
* Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPluginfaketruth2012-01-313-11/+11
* Can now receive POST data in WebPlugins!faketruth2012-01-312-10/+10
* Added a WebAdmin interface to view users their groups, and the permissions of groups.faketruth2012-01-303-8/+91
* Old Core plugin is deprecated! Begone!faketruth2012-01-281-775/+0
* Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth2012-01-2823-1/+133
* Converted all of the Core plugin to the new plugin structure, except for the WebAdmin partfaketruth2012-01-275-21/+205
* More new plugin awesomenessfaketruth2012-01-2617-6/+359
* Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth2012-01-262-0/+22
* Updated Core plugin to allow spawning items with damage/metadata, the damage/metadata can also be specified in items.inifaketruth2012-01-251-25/+62
* Improved Core's WebAmin interface a bit.faketruth2012-01-221-11/+58
* Fixed some things in Core to work for multiple worldsfaketruth2011-12-281-8/+6
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-2/+19
* GameMode Switch added to Core Functions (/gm 0 | /gm 1) needs permission core.changegmlapayo94@gmail.com2011-12-261-0/+13
* Fixed world timefaketruth2011-11-081-2/+2
* It's a Squirrel!!faketruth2011-11-081-0/+26
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-2/+2
* Setting filesfaketruth2011-10-034-0/+1022