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path: root/source/BlockEntities/DispenserEntity.cpp (follow)
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* Moved source to srcAlexander Harkness2013-11-241-215/+0
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* Removed BlockEntities' constructors from the API.madmaxoft2013-11-151-10/+0
| | | | Plugins shouldn't construct block entities, rather, they will query them either from the cWorld (while playing), or from cChunkDesc (while generating).
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-1/+1
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* Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft2013-08-161-1/+1
| | | | Also slightly improved the spawning algorithm.
* Changed everyting to Unix line endings.Alexander Harkness2013-07-291-225/+225
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* Dispensers spawn fire if it has Flint and steel.nielsbreu@gmail.com2013-06-221-0/+16
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1619 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Dispensers dispense primed TNTmadmaxoft@gmail.com2013-06-211-0/+13
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@1617 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Moved BlockEntities to a separate foldermadmaxoft@gmail.com2013-05-281-0/+196
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6