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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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Mobs
/
Monster.h
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Author
Age
Files
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*
Moved all MobTypesManager functions to cMonster.
madmaxoft
2013-10-20
1
-2
/
+24
*
Fixed loading allowed mobs in world.
madmaxoft
2013-10-20
1
-8
/
+8
*
Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawning
Samuel Barney
2013-10-14
1
-1
/
+14
|
\
|
*
Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy
mgueydan
2013-09-10
1
-1
/
+2
|
*
Implementing the MobSpawner (not used yet) that contains spawning rules
mgueydan
2013-09-08
1
-1
/
+4
|
*
Adding a getType in Monster that return an enum instead of an int or char
mgueydan
2013-09-07
1
-1
/
+2
|
*
Adding Family for monsters : Hostile/Passive/Water/Ambient
mgueydan
2013-09-07
1
-0
/
+10
*
|
Second round of fixes
Tiger Wang
2013-10-09
1
-0
/
+6
*
|
Added moar mobs!
Tiger Wang
2013-09-18
1
-21
/
+23
*
|
Fixed undead burning
Tiger Wang
2013-09-17
1
-1
/
+1
*
|
Exported cMonster:GetMobType() to the Lua API.
madmaxoft
2013-09-16
1
-1
/
+3
|
/
*
Moved daylight burning directly into cMonster.
madmaxoft
2013-09-05
1
-0
/
+7
*
Moved entities into the Entities subfolder.
madmaxoft
2013-08-19
1
-1
/
+1
*
Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.
madmaxoft
2013-08-16
1
-1
/
+35
*
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
2013-07-01
1
-2
/
+2
*
Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.
keyboard.osh@gmail.com
2013-04-22
1
-6
/
+0
*
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
2013-04-13
1
-8
/
+8
*
Moved the Speed member into cEntity class instead of its descendants.
madmaxoft@gmail.com
2013-02-21
1
-1
/
+0
*
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
2012-12-22
1
-8
/
+8
*
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
2012-12-22
1
-2
/
+10
*
Added sounds to levers and mobs
luksor111@gmail.com
2012-12-21
1
-0
/
+3
*
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
2012-12-21
1
-3
/
+2
*
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
2012-12-21
1
-10
/
+15
*
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
2012-09-24
1
-3
/
+3
*
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
2012-09-23
1
-0
/
+101