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path: root/source/Mobs/Wolf.cpp (follow)
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* Moved source to srcAlexander Harkness2013-11-241-189/+0
* Merge remote-tracking branch 'origin/WolfUpdate'madmaxoft2013-11-131-25/+32
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| * Now using a TickFollowPlayer function.STRWarrior2013-11-121-26/+38
| * Removed #include "../Root.h" since it isn't needed.STRWarrior2013-11-101-1/+0
* | Removed #include "../Root.h" since it isn't needed.STRWarrior2013-11-101-1/+0
* | Small code-style fixes.madmaxoft2013-11-101-9/+18
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* Renamed variables in cWolf.STRWarrior2013-11-101-12/+12
* Using DoWithPlayer instead of FindAndDoWithPlayer for callbacks.STRWarrior2013-11-101-3/+12
* The owner object isn't stored anymore. Instead we use the name of the player.STRWarrior2013-11-101-7/+21
* Using cMonster::Tick instead of super::cMonster::TickSTRWarrior2013-11-101-1/+1
* Wolves can now be owned by an entity.STRWarrior2013-11-101-11/+83
* Fixed loading allowed mobs in world.madmaxoft2013-10-201-1/+1
* Initial Metadata Commit [SEE DESC]Tiger Wang2013-10-081-0/+79
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-20/+0
* Added sounds to levers and mobsluksor111@gmail.com2012-12-211-0/+2
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-9/+7
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-0/+20