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* Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com2013-03-221-26/+26
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-091-0/+1
* Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com2013-02-211-1/+1
* Renamed HOOK_COLLECT_PICKUP to HOOK_COLLECTING_PICKUP to match other hooks' naming.madmaxoft@gmail.com2013-01-281-1/+1
* Fixed disappearing pickups - wrong physics simulation.madmaxoft@gmail.com2013-01-061-30/+40
* cPickup now uses full cItem, instead of a pointermadmaxoft@gmail.com2012-12-281-15/+6
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-12/+10
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-211-4/+1
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-6/+0
* Fixed issues with pickups. sebi.noreply@gmail.com2012-10-241-2/+6
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-131-4/+2
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+275