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* Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com2013-02-281-6/+6
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-281-1/+9
* Added HOOK_WEATHER_CHANGING.madmaxoft@gmail.com2013-02-131-88/+58
* Simplified cWorld::FindAndDoWithPlayer()madmaxoft@gmail.com2013-02-011-11/+8
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-46/+36
* Floody fluid simulator can create sourceblocks (configurable in World.ini)madmaxoft@gmail.com2013-01-041-5/+4
* Dispensers can dispense items and liquids nowluksor111@gmail.com2012-12-261-0/+18
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-1/+2
* Fixed time calculation in cWorld::Tick()madmaxoft@gmail.com2012-12-171-2/+2
* Android: Made the initial pre-calculated spawn area smallerfaketruth2012-11-161-1/+1
* Removed an unused obsolete function chain - cWorld::GetChunkBlockData()madmaxoft@gmail.com2012-11-111-9/+0
* Refactored the world time.madmaxoft@gmail.com2012-11-011-57/+40
* Added Bats and Witches.luksor111@gmail.com2012-11-011-0/+4
* Fixed gcc compilationmadmaxoft@gmail.com2012-10-281-1/+1
* Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua APImadmaxoft@gmail.com2012-10-281-10/+59
* Fixed a valgrind warning in BlockDirt.madmaxoft@gmail.com2012-10-261-4/+4
* Fixed up a few valgrind warningsmadmaxoft@gmail.com2012-10-251-7/+8
* Top blocks are now snowed over, either normally, or in deep snow (patch contributed by funmaker, Luksor and Sebi)madmaxoft@gmail.com2012-10-211-0/+1
* Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com2012-10-211-2/+11
* Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block.madmaxoft@gmail.com2012-10-201-0/+18
* Fixed DelayedFluidSimulator.madmaxoft@gmail.com2012-10-151-3/+6
* Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidianmadmaxoft@gmail.com2012-10-141-5/+8
* Initial Floody fluid simulator.madmaxoft@gmail.com2012-10-141-13/+13
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-131-11/+54
* Added delayed ticking to Lua APImadmaxoft@gmail.com2012-10-131-24/+41
* Added an option to disable/enable PVP on a per world basisfaketruth2012-10-101-1/+2
* Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com2012-10-061-10/+5
* BlockArea writing support (BlockTypes with BlockMeta only)madmaxoft@gmail.com2012-10-061-0/+9
* Fixed saplings not growing into treesmadmaxoft@gmail.com2012-10-031-1/+1
* Moved blockticking into blockhandler classes.madmaxoft@gmail.com2012-10-031-2/+20
* Beds can be slept in now (it doesn't change the time though)faketruth2012-09-291-0/+9
* Unified folder name-casingmadmaxoft@gmail.com2012-09-291-1/+1
* Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com2012-09-251-0/+9
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-0/+2097